Changing the texture in a MDL file (NPC, Enemy, Animated Object etc) info

#12
Sorry...that's SOM for you.

Had struggled and gotten pissed off over the very same problem in my game. ‎  SOM handles lighting oddly, it creates a light source when you output the data to the map and its done with it at that point...there is NO way in SOM to actively move a light source in game nor is there a way to turn it on/off.

Now...you could do something though...

Create a fireplace model/texture with and without interior lighting. ‎  This wont allow you to cast a light source on the walls but it will let you change the object from the unlit fireplace to the lit-up version once the fire is turned on.

Its not terribly difficult, and honestly looks more realistic anyways because otherwise you will be lighting the walls behind the fireplace which doesnt make sense in reality.
- Todd DuFore (DMPDesign)
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Re: Changing the texture in a MDL file (NPC, Enemy, Animated Object etc) info - by dmpdesign - 2009-12-03, 05:51 PM



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