2010-10-26, 05:43 AM
Having multiple tile map pieces is truly the only way to have a purely custom map system for many maps in SOM (assuming that SomEx doesnt do something to correct the 1024 piece limit per project later on).
I think its great that you are getting those things to work, it can make placing buildings and such for a town much much simpler, and reduce the polygon problems that are present in alot of other objects.
The only real problem I foresee is placing objects/npcs etc within the map spaces since you wont be able to see the buildings very well if youre not on the center piece of the tile.
SO far, so good Ben, keep it up.
I think its great that you are getting those things to work, it can make placing buildings and such for a town much much simpler, and reduce the polygon problems that are present in alot of other objects.
The only real problem I foresee is placing objects/npcs etc within the map spaces since you wont be able to see the buildings very well if youre not on the center piece of the tile.
SO far, so good Ben, keep it up.
- Todd DuFore (DMPDesign)
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