Control Active Leaf???

#7
Just repeated your bug holy...wow thats a lame one.

here was my scenario.

using the harvine flute of course generates a bridge based on a timer.

i have two events, one on each side of the bridge to generate the bridge temporarily. ‎  i then had an event to reset the timer and move both of the other events back to leaf 0 (so the next time you play the flute the bridge will come back and dissappear as it did the first time).

it was only resetting the first one i put in the event...so it is most certainly a bug.
i was able to get around it by making 2 events that were always on that affected each of the other events individually based on the timer reaching a certain number.

what a shame, stack up another bug for SOM.
- Todd DuFore (DMPDesign)
Site Founder
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Messages In This Thread
Control Active Leaf??? - by HolyDiver - 2009-09-25, 03:09 AM
Re: Control Active Leaf??? - by dmpdesign - 2009-09-25, 04:40 AM
Re: Control Active Leaf??? - by Hguols - 2009-09-25, 04:52 AM
Re: Control Active Leaf??? - by kilroyfx - 2009-09-25, 05:53 AM
Re: Control Active Leaf??? - by HolyDiver - 2009-09-25, 02:13 PM
Re: Control Active Leaf??? - by Hguols - 2009-09-25, 07:17 PM
Re: Control Active Leaf??? - by dmpdesign - 2009-10-13, 03:17 AM
Re: Control Active Leaf??? - by HolyDiver - 2009-10-13, 06:21 AM
Re: Control Active Leaf??? - by dmpdesign - 2009-10-14, 12:14 AM
Re: Control Active Leaf??? - by HolyDiver - 2009-10-14, 03:26 AM



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