Its been 7 months since I have really added anything to the game but I felt these changes were enough to warrant an update. The patch itself will be available by Saturday (right now only 1.06 is on the download page) but the full game download is available on the DD site as well as via FTP download for anyone having issues doing a direct file download off the server.
V1.07 _______________________________________________________________
NOTE - THE FOLLOWING PATCH WILL HAVE ISSUES WITH SAVED GAMES CREATED IN PRIOR VERSIONS...PLEASE READ CAREFULLY!This patch will heavily modify the placed objects in the existing game maps. Unfortunately, save games also include the position of objects that are on maps, so if the map area or objects are moved in a patch, the saved game position for those objects takes priority. This patch will render previous games unplayable. This patch should be downloaded for anyone that will be playing the game for the first time or will be starting over.
New Content
-Magical waters can be found all across Melanat, but they do not all hold the same power as the water of the central Dragon Fountain. Blue water (which restores more health than golden water but does not restore magic) and Red water (which restores more magic than golden water but does not restore health) can be found at special dragon fountains.
-The library has been updated to include all enemies that can be found in the game.
-Added the Seath's Helmet, see if you can find this mystical artifact.
-Gossip is at an all time high across the island, the folk have been sharing even more secrets and information than before. Be sure to talk to everyone, they may have something new to say.
Bug Fixes
-Fixed many bugs within the library that were causing some discoveries to disappear randomly. All monsters encountered and defeated should now remain showing in the library.
-Fixed the striking length of a few weapons so that the weapon model accurately lands a blow against the target.
-Fixed several bugs with NPCs that were still not talking to you at some point in the game.
-Drastically modified the layering of grass and trees in several areas that caused graphical slow down within the game. Travel through the forest and the lake area in particular should be noticeably smoother.
V1.0.6________________________________________________________________
NOTE - THE FOLLOWING PATCH WILL HAVE ISSUES WITH SAVED GAMES...PLEASE READ
This patch will introduce the first real map layout patch. Unfortunately, save games also include the position of objects that are on maps, so if the map area or objects are moved in a patch, the saved game position for those objects takes priority. This patch will not render previous games unplayable, however it will cause some visual issues on the western shore and earth cave core maps, notably, the placement of certain objects will be slightly out of place. This patch should be downloaded for anyone that will either be starting from scratch or is nearly finished with their game.
New Content
-The tides of the western shore have changed, revealing a new pathway to the fiery lighthouse. Beware this new path, with the change in tides, new creatures have come to the surface and are now on the hunt for fresh food.
-Two new item models have been added to the game. These items are rare drops from certain enemies within the game. See if you can find the new items!
-Gossip is at an all time high across the island, the folk have been sharing even more secrets and information than before. Be sure to talk to everyone, they may have something new to say.
Bug Fixes
-Fixed many bugs within the library that were causing some discoveries to dissappear randomly. All monsters encountered and defeated should now remain showing in the library.
-Fixed a bug that caused you not to be able to find the Ancient Relic on one of the gravestones in the West Garrison area....but what does the Ancient Relic do?
-Moved the height difference for the drop down on the earth cave core to the earth cave surface so that it makes more sense to go uphill to fall somewhere that is on a higher level than your starting point.
-Modified enemy stats again to improve player chances early on in the game.
-Fixed several map warp points throughout so you no longer walk off to your doom.
-Fixed a barrel bug in the earth cave/big mine so you can't get stuck next to Michael North any more.
-Fixed a bug with many NPCs that caused them to stop interacting later in the game.
-The Curator now speaks to you in Verdite Castle.
-Fixed a bug with several star key guide posts and removed an extraneous one in the central hub area.
-Fixed some bugs with item consumption.
-Removed many incorrect items from certain treasure boxes throughout the game.
-Added a sign to help adventurers find the access way to Atainius's Fortress in the Lost Lagoon.
-Dumbed down some grass graphics to improve speed in several maps.
-Reworded NPC dialog to clarify intentions.
Enjoy!
https://www.swordofmoonlight.com/DarkDestiny/V1_0_6.zip
V1.0.5________________________________________________________________
Updated again, includes the changes up to 1.0.4 and the following:
-fixed dialogue with several shop keepers that would stop talking to you part way through the game.
-fixed several chests which either had no way to open them or contained an item they shouldn't have had (this is not a retroactive fix for in progress save games)
-fixed the sealed door in the dragon warrior area
-fixed the save crystal in the colosseum
-fixed a door bug in the colosseum
https://www.swordofmoonlight.com/DarkDestiny/V1_0_5.zip
V1.0.4________________________________________________________________
Updated the patch file again. It includes all the changes of 1.0.3 with the following changes:
-reduced the hit points of the green slime and termite enemies that appear in the first 3 maps by 1/3. What took 7-8 strikes to kill should now take ~5.
-changed the properties of the tidal band from MP absorb with potency 1 to MP recover potency 1. Would like feedback if this makes the item more balanced.
-added the final battle cut music..it was missing before.
-fixed a few more death sequence events throughout the game.
-made the leather boots in the starting area easier to find and also added a leather chest guard piece to find in the north village. Upgraded the armor found on the west shore to a breast plate rather than the leather chest guard. Hopefully this will assist low level players.
-a few more pieces of armor are now available at Raffy's shop in case you could not locate their hidden whereabouts.
-modified the Thedeck's Wish accessory, it was overpowered before.
-modified the Harvine's Ring accessory, it was underpowered before.
-fixed a save point in the central forest.
-added more conversation to the mayor in southern village.
https://www.swordofmoonlight.com/DarkDestiny/V1_0_4.zip
V1.0.3________________________________________________________________
Updated the patch file again. It includes all the changes of 1.0.2 with the following changes:
-reduced the attack power of the green slimes in the first few areas significantly...they will still be hard hitting if you don't equip armor, but with only boots on you should no longer feel overwhelmed fighting them.
-fixed a star gate key bug in the eastern graveyard/village that was not setting the warp point for the star gate and was also not consuming keys properly.
-increased the weight of the necron's blade level 2 and level 3 to make it more balanced with similar level weapons.
-increased the casting cost of void bolt from 8 to 14, also increased the casting refresh time.
please download and install the new patch from here:
https://www.swordofmoonlight.com/DarkDestiny/V1-0-3.zip
V1.07 _______________________________________________________________
NOTE - THE FOLLOWING PATCH WILL HAVE ISSUES WITH SAVED GAMES CREATED IN PRIOR VERSIONS...PLEASE READ CAREFULLY!This patch will heavily modify the placed objects in the existing game maps. Unfortunately, save games also include the position of objects that are on maps, so if the map area or objects are moved in a patch, the saved game position for those objects takes priority. This patch will render previous games unplayable. This patch should be downloaded for anyone that will be playing the game for the first time or will be starting over.
New Content
-Magical waters can be found all across Melanat, but they do not all hold the same power as the water of the central Dragon Fountain. Blue water (which restores more health than golden water but does not restore magic) and Red water (which restores more magic than golden water but does not restore health) can be found at special dragon fountains.
-The library has been updated to include all enemies that can be found in the game.
-Added the Seath's Helmet, see if you can find this mystical artifact.
-Gossip is at an all time high across the island, the folk have been sharing even more secrets and information than before. Be sure to talk to everyone, they may have something new to say.
Bug Fixes
-Fixed many bugs within the library that were causing some discoveries to disappear randomly. All monsters encountered and defeated should now remain showing in the library.
-Fixed the striking length of a few weapons so that the weapon model accurately lands a blow against the target.
-Fixed several bugs with NPCs that were still not talking to you at some point in the game.
-Drastically modified the layering of grass and trees in several areas that caused graphical slow down within the game. Travel through the forest and the lake area in particular should be noticeably smoother.
V1.0.6________________________________________________________________
NOTE - THE FOLLOWING PATCH WILL HAVE ISSUES WITH SAVED GAMES...PLEASE READ
This patch will introduce the first real map layout patch. Unfortunately, save games also include the position of objects that are on maps, so if the map area or objects are moved in a patch, the saved game position for those objects takes priority. This patch will not render previous games unplayable, however it will cause some visual issues on the western shore and earth cave core maps, notably, the placement of certain objects will be slightly out of place. This patch should be downloaded for anyone that will either be starting from scratch or is nearly finished with their game.
New Content
-The tides of the western shore have changed, revealing a new pathway to the fiery lighthouse. Beware this new path, with the change in tides, new creatures have come to the surface and are now on the hunt for fresh food.
-Two new item models have been added to the game. These items are rare drops from certain enemies within the game. See if you can find the new items!
-Gossip is at an all time high across the island, the folk have been sharing even more secrets and information than before. Be sure to talk to everyone, they may have something new to say.
Bug Fixes
-Fixed many bugs within the library that were causing some discoveries to dissappear randomly. All monsters encountered and defeated should now remain showing in the library.
-Fixed a bug that caused you not to be able to find the Ancient Relic on one of the gravestones in the West Garrison area....but what does the Ancient Relic do?
-Moved the height difference for the drop down on the earth cave core to the earth cave surface so that it makes more sense to go uphill to fall somewhere that is on a higher level than your starting point.
-Modified enemy stats again to improve player chances early on in the game.
-Fixed several map warp points throughout so you no longer walk off to your doom.
-Fixed a barrel bug in the earth cave/big mine so you can't get stuck next to Michael North any more.
-Fixed a bug with many NPCs that caused them to stop interacting later in the game.
-The Curator now speaks to you in Verdite Castle.
-Fixed a bug with several star key guide posts and removed an extraneous one in the central hub area.
-Fixed some bugs with item consumption.
-Removed many incorrect items from certain treasure boxes throughout the game.
-Added a sign to help adventurers find the access way to Atainius's Fortress in the Lost Lagoon.
-Dumbed down some grass graphics to improve speed in several maps.
-Reworded NPC dialog to clarify intentions.
Enjoy!
https://www.swordofmoonlight.com/DarkDestiny/V1_0_6.zip
V1.0.5________________________________________________________________
Updated again, includes the changes up to 1.0.4 and the following:
-fixed dialogue with several shop keepers that would stop talking to you part way through the game.
-fixed several chests which either had no way to open them or contained an item they shouldn't have had (this is not a retroactive fix for in progress save games)
-fixed the sealed door in the dragon warrior area
-fixed the save crystal in the colosseum
-fixed a door bug in the colosseum
https://www.swordofmoonlight.com/DarkDestiny/V1_0_5.zip
V1.0.4________________________________________________________________
Updated the patch file again. It includes all the changes of 1.0.3 with the following changes:
-reduced the hit points of the green slime and termite enemies that appear in the first 3 maps by 1/3. What took 7-8 strikes to kill should now take ~5.
-changed the properties of the tidal band from MP absorb with potency 1 to MP recover potency 1. Would like feedback if this makes the item more balanced.
-added the final battle cut music..it was missing before.
-fixed a few more death sequence events throughout the game.
-made the leather boots in the starting area easier to find and also added a leather chest guard piece to find in the north village. Upgraded the armor found on the west shore to a breast plate rather than the leather chest guard. Hopefully this will assist low level players.
-a few more pieces of armor are now available at Raffy's shop in case you could not locate their hidden whereabouts.
-modified the Thedeck's Wish accessory, it was overpowered before.
-modified the Harvine's Ring accessory, it was underpowered before.
-fixed a save point in the central forest.
-added more conversation to the mayor in southern village.
https://www.swordofmoonlight.com/DarkDestiny/V1_0_4.zip
V1.0.3________________________________________________________________
Updated the patch file again. It includes all the changes of 1.0.2 with the following changes:
-reduced the attack power of the green slimes in the first few areas significantly...they will still be hard hitting if you don't equip armor, but with only boots on you should no longer feel overwhelmed fighting them.
-fixed a star gate key bug in the eastern graveyard/village that was not setting the warp point for the star gate and was also not consuming keys properly.
-increased the weight of the necron's blade level 2 and level 3 to make it more balanced with similar level weapons.
-increased the casting cost of void bolt from 8 to 14, also increased the casting refresh time.
please download and install the new patch from here:
https://www.swordofmoonlight.com/DarkDestiny/V1-0-3.zip
- Todd DuFore (DMPDesign)
Site Founder
Site Founder