Dark Souls 2

#12
As I have always said, smaller teams tend to develop more unique and consistent art in games, but with less content. In the case of DS2, a bigger team has created alot more in terms of scale and diversity, but the diluting and mixing of the art form caused a feeling of seperation.

The player is constantly observing the art in a game, some games I have played with poor controls get a thumbs up from me for the consistent and imaginative artwork.
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Messages In This Thread
Dark Souls 2 - by ARandomClown - 2014-06-27, 01:01 PM
Re: Dark Souls 2 - by dmpdesign - 2014-06-27, 08:49 PM
Re: Dark Souls 2 - by HwitVlf - 2014-06-28, 10:23 PM
Re: Dark Souls 2 - by HwitVlf - 2014-07-04, 11:37 PM
Re: Dark Souls 2 - by Xethuminra - 2014-08-01, 12:34 AM
Re: Dark Souls 2 - by dmpdesign - 2014-08-01, 02:27 AM
Re: Dark Souls 2 - by Xethuminra - 2014-08-01, 05:38 PM
Re: Dark Souls 2 - by JC Bailey - 2014-08-02, 02:25 AM
Re: Dark Souls 2 - by Xethuminra - 2014-08-02, 02:24 PM
Re: Dark Souls 2 - by dmpdesign - 2014-08-02, 09:22 PM
Re: Dark Souls 2 - by HwitVlf - 2014-08-03, 07:17 PM
Re: Dark Souls 2 - by Verdite - 2014-08-03, 09:20 PM
Re: Dark Souls 2 - by JC Bailey - 2014-08-11, 11:19 PM
Re: Dark Souls 2 - by HwitVlf - 2014-08-12, 12:25 AM
Re: Dark Souls 2 - by Xethuminra - 2014-08-16, 03:07 AM
Re: Dark Souls 2 - by Xethuminra - 2014-08-24, 05:44 PM
Re: Dark Souls 2 - by Verdite - 2014-08-24, 10:02 PM
Re: Dark Souls 2 - by Xethuminra - 2014-08-27, 09:47 PM



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