"Dear Esther" design elements

#17
(2013-03-28, 01:14 AM)HwitVlf link Wrote:If you're looking for some kind of specific help to get your game going, I just made a new "Help Wanted" section.

No, was just looking for you or anyone else to follow up on the replies that have already been made. I still have at least two more years of banging on SOM before I can even consider diverting time to any of those new KF games, but it wouldn't hurt to get an early jump if people want to. So just feedback in other words.

Quote:It's actually quite easy to break up repetitious tiling effects even in SoM. With 2 versions of a single floor Piece, each Piece can be rotated 4 directions that's 16 possible "looks" for each floor tile from the player's view. That means there are 256 different possible combinations for any two Pieces...

Yeah I don't doubt that. Right now I am very keen on getting a Paint system going in Armored Core tradition so texture/colouring changes can be trivial. And as far as I know there has to be a solution for rotating (really transforming) UV maps independent of the tiles, because otherwise you will always end up with the texture being mirrored if identical tiles are placed side by side floor and ceilings wise. With some textures that is acceptable, but for most it isn't. Maybe you can come up with a more creative way to work around this limitation by combining complementary tiles as you say...

Still I think this is a problem, because like if you have a hardwood floor that runs into the wall, the grain can't go both ways. It would nice to be able to handle those kinds of scenarios with a single tile. I tend to think more in organizational terms, because I don't see SOM as being worth a whole lot unless it can be turned into an online social thing. And for that you need databases, and whether they are centralized or distributed, they will need to be efficient (but for the time being making two walls, running either direction, is not so bad either as long as we can make floors lineup better than SOM's somehow)
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Messages In This Thread
"Dear Esther" design elements - by HwitVlf - 2013-03-02, 12:53 AM
Re: "Dear Esther" design elements - by Guyra - 2013-03-16, 10:07 AM
Re: "Dear Esther" design elements - by HwitVlf - 2013-03-17, 11:20 PM
Re: "Dear Esther" design elements - by Verdite - 2013-03-18, 01:40 AM
Re: "Dear Esther" design elements - by Verdite - 2013-03-18, 01:41 AM
Re: "Dear Esther" design elements - by Guyra - 2013-03-21, 07:58 PM
Re: "Dear Esther" design elements - by HolyDiver - 2013-03-23, 12:53 AM
Re: "Dear Esther" design elements - by HwitVlf - 2013-03-24, 01:06 AM
Re: "Dear Esther" design elements - by HolyDiver - 2013-03-24, 02:17 AM
Re: "Dear Esther" design elements - by HwitVlf - 2013-03-24, 05:54 PM
Re: "Dear Esther" design elements - by HolyDiver - 2013-03-25, 12:23 AM
Re: "Dear Esther" design elements - by HwitVlf - 2013-03-25, 05:02 AM
Re: "Dear Esther" design elements - by HolyDiver - 2013-03-25, 06:57 PM
Re: "Dear Esther" design elements - by HwitVlf - 2013-03-26, 09:35 PM
Re: "Dear Esther" design elements - by HolyDiver - 2013-03-27, 02:29 AM
Re: "Dear Esther" design elements - by HwitVlf - 2013-03-28, 01:14 AM
Re: "Dear Esther" design elements - by HolyDiver - 2013-03-28, 05:54 AM



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