2012-11-30, 04:33 PM
For any lurkers or users who are following my project, ill let you know the good news... Ill be releasing a demo of what ive completed over the past few months. Rathmor has changed so much since i released my last demo, and the quality of enemies, items, and npc models has soared through the roof since then.
Im pretty sure that my next release will feature alot of interesting stuff for players to try out and enjoy. There are some tweaks needed here and there and i have someone waiting to test my demo before it goes public, hopefully anywhere between the 10th and the 18th of December.
The drawback is that there wont be a massive deal of exploration as i focused alot more on the 'infrastructure' of Rathmor more than anything, for example i created items and models that i would use later on, npcs that you will meet and know throughout the entire game, etc. So i think that after the demo release, progress will be quicker on the level making side of things.
So you could expect maybe a total of two or three maps to explore in the demo, if all goes according to plan. I want the demo to be save game compatible for the final release so i need to get everything right.
Also be aware that ill only be including a maximum of 5% of the whole game which counts for enemies, items, objects and maps... Events too of course.
I hope that more folk will become interested and existing members come out of the woodwork a bit more! This is the future of KF games so it would be nice to see more support in the future. I suppose i cant blame people for being unsure about the outcome of Rathmor, and sitting on the fence, because what ive made in the past has been more of a learning process.
In order of priority, ive got about 10 days to...
Finish off the second and third level.
Finish animating npcs that you meet at the start of the game.
Fix msm and mhm for two map pieces.
Complete placing of enemies (probably alot less structured for the demo.)
Complete experience tables for starting enemies.
Redo a few textures with minor faults.
Make maps for the second and third level.
Stay tuned
Im pretty sure that my next release will feature alot of interesting stuff for players to try out and enjoy. There are some tweaks needed here and there and i have someone waiting to test my demo before it goes public, hopefully anywhere between the 10th and the 18th of December.
The drawback is that there wont be a massive deal of exploration as i focused alot more on the 'infrastructure' of Rathmor more than anything, for example i created items and models that i would use later on, npcs that you will meet and know throughout the entire game, etc. So i think that after the demo release, progress will be quicker on the level making side of things.
So you could expect maybe a total of two or three maps to explore in the demo, if all goes according to plan. I want the demo to be save game compatible for the final release so i need to get everything right.
Also be aware that ill only be including a maximum of 5% of the whole game which counts for enemies, items, objects and maps... Events too of course.
I hope that more folk will become interested and existing members come out of the woodwork a bit more! This is the future of KF games so it would be nice to see more support in the future. I suppose i cant blame people for being unsure about the outcome of Rathmor, and sitting on the fence, because what ive made in the past has been more of a learning process.
In order of priority, ive got about 10 days to...
Finish off the second and third level.
Finish animating npcs that you meet at the start of the game.
Fix msm and mhm for two map pieces.
Complete placing of enemies (probably alot less structured for the demo.)
Complete experience tables for starting enemies.
Redo a few textures with minor faults.
Make maps for the second and third level.
Stay tuned