Posts: 1,812
Threads: 150
Joined: Nov 2008
You sound like a perfect candidate for demon's souls...that game is all about becoming very very challenging throughout the whole game.
Even at the end of the game you are still a pussy compared to most of your opponents (something I personally don't like).
SOM can have items that when used (from the backpack sort of way) could remove magic etc...however in regards to slashing a sword it cannot.
The only parameters equipped items can have is basically one continuous helpful or detrimental effect. The area of SOM that lets you configure this per piece of equipment gives you an option for what effect, and what potency of that effect. For example you could have a hp drain and have the potency be 5, so every counter tick it removes 5 hp. But you couldnt have an item that removed both 5 hp and 5 magic points per tick.
My game will have a few items that have a detrimental 'sponge your stats' effect, but overall, as I really hate things that demand upkeep (like life drain items and items with a duration) there will be next to none of this in DD. I will try to accomplish making end game stuff challenging by scaling higher magic casting cost, scaling high end weapons' weights (the higher the weight the harder to recover and reswing) and by really toughening up the enemies AI and stats in the end game.
I am also not a big fan of limited access to restorative items...so like KF1 and 2, I will be utilizing the 'crystal flask' system with a regenerating source of hp/magic refreshing items (if youre willing to backtrack to a fountain to refill them).
I guess for me I can probably say I think nearly the opposite of you on the character being badass at the end of the game. To me I don't want to have to spend time concentrating just to beat trash enemies (common enemies) i would rather be able to cut right through the normal stuff when I am at the end of the game and have a big challenge on the boss fights.
As I plan on incorporating maybe a half dozen or more super rare drop items, it will be my intention to force the collector type players into killing a monster probably 100 times to get the rare drop. I dont really want them to have to struggle to kill these enemies.
- Todd DuFore (DMPDesign)
Site Founder