^The 16-bit colour mode looks really good too (well with my drivers at least)
I remembered why that keyboard was acting bizarre... I forgot I pulled half the keys off this laptop and rearranged them so I could program with it :P
Also had to edit Windows low level keymap which is actually a pain in the ass and not supported by any official/builtin tools (it's just a registry thing for OEM guys I think)
Anyway... I had a lot of other DoM stuff on mind that didn't make it out earlier. I probably can't remember half of them. The ones I mentioned earlier first...
Yes, my Dark Guide now goes away whenever I use it, so I pretty much have to use the RoSalvation first, use the guide, then reload if I want to keep the guide.
For Tom, about Akryl's sword, I don't think I mentioned that before, though I did grab it last night. In the middle of the night actually... couldn't sleep. That was when I decided to hook this laptop into the HDtv (like monitor actually)
I found another one of Akryl's Skulls later conveniently. A freaky head monster dropped it (is he supposed to wig out like that, or is that a glitch??) ...anyway, I'm assuming there can be only one instance of Akryl's Skull in the game, or am I wrong? And it's good to know where his skull ended up, after passing it along to that fountain
Speaking of which, I think your online map is wrong again. I think it say Revenge of Ersatz, where I stole Chaos Lightning. I could be wrong though, but I think that is where I got CL. If not, I'd like to know where (the magic pedestals don't exactly tell you what magic you're learning)
I thought the petrified SoM or whatever would be stone in the remake, but I guess not.
Also I'm curious what event too the seal down from the right/left hand path area or whatever. Was it talking to the priest or whoever that blesses everything?
About remaking DoM. I can probably find the energy to remake it on two levels. One I can re-balance it and stuff, just change things around, like a basic remix. And two, I could probably build on to it to the point it's basically a sequel (though a retelling of the same events)
If you feel like you're spent on it, passing it on to someone else to monkey around with, would probably be a good way to extend it's life span.
If SoM permits it, I could probably almost double the number of maps in the game. I sorta feel like there should be areas in the elemental domains that are too difficult to venture into, until you've spent some time in all the elemental areas and have acquired some elemental weaponry. The exp seems to build up too fast, so it probably wouldn't be hard to cut it in half and double the game length. I think it would be interesting if the arch demons weren't actually antagonistic to the player, and instead feared the final boss, so that you talk to them to enter their realms to gain their power (which you somehow need to defeat the final enemy)
I think it would be cool btw to have a straight-up rock soundtrack for a remix.
If I can start playing with this remix idea, I'll probably make a new thread somewhere, so I can ask for advice about implementing different things (basically just -- is X even possible type stuff)
I will probably use the Japanese SoM unless I run into trouble. I might make a Japanese version of DoM while I'm at it. Just to further rub it into the face of the Japanese for not doing more with SoM
PS: The problem I was having before with getting DoM into debug mode, wasn't a patch problem. It was just I hadn't thought much about how SoM organizes it's resources (ie. in a central filetree) ...once I copied DoM's data files into my SoM data filetree, everything seemed swell.