2009-04-12, 10:32 AM
This seems like the right strategy, but unfortunately whenever I load the game from within the SoM editor, all of the interactive objects are pretty much replaced with random other objects, so everything looks like insanity more or less, save for the interiors and monsters.
For instance, in place of the button in the middle of the chasm in question is a half smashed barrel, and pressing it elicits a barrel like response. Everything is strewn about chaotically.
My theory is this might have something to do with John's patching (my SoM is not patched btw) or could be memory corruption... or possibly it is because the map data is not in the project. Opening the map editor shows a void where a map might be, and choosing the import map data button doesn't seem to get me anywhere (I think that is for copying a map from another project into your project anyway)
PS: Generally speaking however, I think having any area of the game ever become unaccessible outside of linear plot advancement is very troubling. Same goes for enemies and other things like items for that matter. If btw, you're done with DoM... do you mind others working on it, to perhaps improve such holes, or even try to improve on the concept some? Really for games divorced from a release oriented market, I don't see the point in not continually polishing them (version by version) like any other piece of software.
For instance, in place of the button in the middle of the chasm in question is a half smashed barrel, and pressing it elicits a barrel like response. Everything is strewn about chaotically.
My theory is this might have something to do with John's patching (my SoM is not patched btw) or could be memory corruption... or possibly it is because the map data is not in the project. Opening the map editor shows a void where a map might be, and choosing the import map data button doesn't seem to get me anywhere (I think that is for copying a map from another project into your project anyway)
PS: Generally speaking however, I think having any area of the game ever become unaccessible outside of linear plot advancement is very troubling. Same goes for enemies and other things like items for that matter. If btw, you're done with DoM... do you mind others working on it, to perhaps improve such holes, or even try to improve on the concept some? Really for games divorced from a release oriented market, I don't see the point in not continually polishing them (version by version) like any other piece of software.