2009-04-12, 02:24 PM
Strange - Perhaps I was too quick to judge "Oh, you probably just lifted those symbols and fell off 'em". That really looks like you've got some skewed model data, but to be honest, I'm not really sure why that's doing that. I wouldn't think that you'd have those errors without the game being patched, but I'm not certain.
As for the map data, that really doesn't have anything to do with your problem. I actually tested it last night, (I didn't want to just feed you a line of B.S.) and you should have been able to "hack" without having anything to do with the map.
Actually, if I would have loaded the map editor in my game, I would have gotten the 00 NEW MAP of wonder because the map data isn't in the correct corresponding folders.
As for the memory "corruption", it's more of a memory "leak" than corruption - at least, its supposed to be. A booboo in the GAME.EXE where it holds onto menu screens at 192kbs per menu open or remembering each map you've been to...
Naturally, having this area inaccessible at any time in the game was something I didn't intend. I expected everyone to ride the symbols (and clap while doing it - ok, not that), find their way to the gate to unlock the path that leads from the ground so that the symbol areas will be free to roam like the rest of the game.
Not so. Like I said, you're the 3rd person to contact me over grief of those damned symbols.
Perhaps if this project had a budget (more time than money) I could accomplish this very thing. Not to minimize your importance (because I really do appreciate every post you make here) but if I would have had 20+ people come to me about this problem, it would have been fixed by now. #_#
How long would it take to fix this and others? Probably not very long at all. I could probably do it on a weekend if I had the time. I've also mentioned that it would be a "someday" thing with me releasing v1.5. (with it getting to version 1.41, it's not like I did abandon it).
Heh, Trismegistus stopped at v1.0 for the moment because the frickin' project already took 4 months in itself to complete and "polish" - quite a bit more even including DoM's version updates.[/b]
As for the map data, that really doesn't have anything to do with your problem. I actually tested it last night, (I didn't want to just feed you a line of B.S.) and you should have been able to "hack" without having anything to do with the map.
Actually, if I would have loaded the map editor in my game, I would have gotten the 00 NEW MAP of wonder because the map data isn't in the correct corresponding folders.
As for the memory "corruption", it's more of a memory "leak" than corruption - at least, its supposed to be. A booboo in the GAME.EXE where it holds onto menu screens at 192kbs per menu open or remembering each map you've been to...
Naturally, having this area inaccessible at any time in the game was something I didn't intend. I expected everyone to ride the symbols (and clap while doing it - ok, not that), find their way to the gate to unlock the path that leads from the ground so that the symbol areas will be free to roam like the rest of the game.
Not so. Like I said, you're the 3rd person to contact me over grief of those damned symbols.
Perhaps if this project had a budget (more time than money) I could accomplish this very thing. Not to minimize your importance (because I really do appreciate every post you make here) but if I would have had 20+ people come to me about this problem, it would have been fixed by now. #_#
How long would it take to fix this and others? Probably not very long at all. I could probably do it on a weekend if I had the time. I've also mentioned that it would be a "someday" thing with me releasing v1.5. (with it getting to version 1.41, it's not like I did abandon it).
Heh, Trismegistus stopped at v1.0 for the moment because the frickin' project already took 4 months in itself to complete and "polish" - quite a bit more even including DoM's version updates.[/b]