2009-04-14, 11:35 PM
Ah, ya I get you. I can see how it could be done, but like you said, in a game not like Tris, where stats are obvious, the outcome is lame.
I have instead just made items that appear in the use item option and require the player to use it rather than equip it. Then I tie an event that is tied to the usage. Its not quite aquarion boots or feather boots, but it will have to do.
I have instead just made items that appear in the use item option and require the player to use it rather than equip it. Then I tie an event that is tied to the usage. Its not quite aquarion boots or feather boots, but it will have to do.
- Todd DuFore (DMPDesign)
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