2009-04-27, 03:18 AM
The dark moonlight sword is in the files that comes with SoM. It is likely in there to create the scene where the fairy restores the sword for you in original king's field.
If you don't already have it, download SoM and install it and just take a gander at the items and enemies etc you can mess around with. If you just familiarize yourself with the item, object, npc and enemy editors you will have a great understanding of many of the choices that are made in some of the games you will play made on it. Maybe you have already done that.
If you aren't interested in creating a whole new game at least create a simple map with some enemies, items, lighting etc just to see how things work.
As far as the dragon crystal ressurecting you after death, there is a utility in SOM that allows you to customize the things that happen upon player death. In DD, I will have the King's Fieldesque ressurection upon death if a dragon crystal is in hand.
The way it is accomplished (if anyone cares) is a rather simple (yet maybe difficult to think up?) counter/event setup on the player death system event.
All you need to do is have two events in every map, both set to always on and each modifying a counter value dependant on having the dragon crystal in your inventory. If you have the item, the always on counter is set to a 1, if you dont have it, the always on counter is set to a 0. Then in the first leaf of your death event you add an IF/END IF statement that searches for the counter to be set to a 1. If it is set to 1, then you fire recover all, warp player basic, change player parameter (remove the dragon crystal that is consumed) and end the IF statement. Tadda.
If you don't already have it, download SoM and install it and just take a gander at the items and enemies etc you can mess around with. If you just familiarize yourself with the item, object, npc and enemy editors you will have a great understanding of many of the choices that are made in some of the games you will play made on it. Maybe you have already done that.
If you aren't interested in creating a whole new game at least create a simple map with some enemies, items, lighting etc just to see how things work.
As far as the dragon crystal ressurecting you after death, there is a utility in SOM that allows you to customize the things that happen upon player death. In DD, I will have the King's Fieldesque ressurection upon death if a dragon crystal is in hand.
The way it is accomplished (if anyone cares) is a rather simple (yet maybe difficult to think up?) counter/event setup on the player death system event.
All you need to do is have two events in every map, both set to always on and each modifying a counter value dependant on having the dragon crystal in your inventory. If you have the item, the always on counter is set to a 1, if you dont have it, the always on counter is set to a 0. Then in the first leaf of your death event you add an IF/END IF statement that searches for the counter to be set to a 1. If it is set to 1, then you fire recover all, warp player basic, change player parameter (remove the dragon crystal that is consumed) and end the IF statement. Tadda.
- Todd DuFore (DMPDesign)
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