2009-12-14, 10:33 PM
I have had some odd behavior from SOM with monsters that are placed on map slots that have no ground associated with them.
The reason I bring this up is a few times before I have not put 'set zones' to box in enemies to placed map parts and when they fell the game crashed....black screen...repeating music clip etc.
I definitely tracked it down to an enemy falling, and it might even have to do with the 'unlimited' appearance checkmark when set to normal appear. Basically once an enemy fell off the map when i walked out and back into appear range the game crashes.
Anyways...the point is, if you are going to use the enemies place them over an actual map piece. I thought as you pointed out earlier John, that fixed allowed them to float, which it certainly appears to do, but it didnt fix my problem with them causing this crash. I had to put the enemies (fixed or not) onto map tiles rather than blank tiles to keep this from happening.
BTW, the sound I attached to the termite above makes a REALLY good ocean waves ambience. I scattered these little invisible bugs all around my western shore and now it sounds like you are approaching the ocean when you reach the edges of the beach. I know you had mentioned to me a while back your game would have a beach...try it out and enjoy the sounds!
The reason I bring this up is a few times before I have not put 'set zones' to box in enemies to placed map parts and when they fell the game crashed....black screen...repeating music clip etc.
I definitely tracked it down to an enemy falling, and it might even have to do with the 'unlimited' appearance checkmark when set to normal appear. Basically once an enemy fell off the map when i walked out and back into appear range the game crashes.
Anyways...the point is, if you are going to use the enemies place them over an actual map piece. I thought as you pointed out earlier John, that fixed allowed them to float, which it certainly appears to do, but it didnt fix my problem with them causing this crash. I had to put the enemies (fixed or not) onto map tiles rather than blank tiles to keep this from happening.
BTW, the sound I attached to the termite above makes a REALLY good ocean waves ambience. I scattered these little invisible bugs all around my western shore and now it sounds like you are approaching the ocean when you reach the edges of the beach. I know you had mentioned to me a while back your game would have a beach...try it out and enjoy the sounds!
- Todd DuFore (DMPDesign)
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