Fallen By The Way Adds and Textures

#17
Merry Christmas Eve,
I just wanted to wish you all a merry christmas and stuff, I have been playing dark destiny. The only game I have touched since I started my project 3 months ago. Todd, Great game by the way I will definatly play this often, when I get frustrated with building:) Great music as well very involving. A definate must for all die hard KF fans. I liked how you had al hunt's sign the same as in KF1(US) perfect placement as well........ I still can't get to edit my MDL object(s) though and it is making my christmas not so merry Crying John was right about the first problem. I had a copy of my new teture in the same folder as the object, and what happened was , the tim viewer tried to load my new texture and not 1.BMP so I fixed that ..... but once I edit 1.BMP and try to to reinsert it I still get the message saying something like "Moron you do know that this tim is 14,654 bits larger than the origanal, Do you wish to keep inserting?" and once again you have to say yes.. It looks like it should work because when you reload the same object you made in the timviewer the texture pallet is right:) but in the real SoM world & the object viewer world, the texture is an evil ugly milky white abomanation, that is the lump of coal in my stocking. The grinch of my holiday, I have been just like santa , and checked my work twice but I still can't simply edit the texture of a odject with a MDL ext. no matter what I do. I have asked Santa to give me the knowledge. But more than likly I think John, Todd, or Tom will get the info from Santa and relay it to me. Hint Hint:) With John's SoM knowledge I think he worked as one of Santa's Elves and defected once the economy forced Santa to switch to a lesser health care plan:) anyway any Ideas on this would be super:) Merry Christmas Eve Once Again:)
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Re: Fallen By The Way Adds and Textures - by Madison Lastrega - 2009-12-24, 06:41 AM



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