2009-05-02, 06:14 AM
First off, I've been given permission to remix Tom's DoM. If you don't know what that is... how dare you??
Second off, if I have any say, this website is gonna need an official DoM board... cause I'm gonna be bringin it back from the dead...
Also, if you don't mind the remix being somewhat spoiled, I'm happy to discuss the project, and even make changes democratically (and even take on help)
But the primary objective of this thread, is to help me out along my way. In here will be more DoM oriented questions. If I have a more general SoM question, it will show up elsewhere. So Tom being the top authority, might wanna check in here now and then (I will try to mark spoilers as much as possible so Tom won't feel like he knows the remix as well as he must know DoM when it finally comes time to play it)
Anyway... first stumpage up to bat. I've moved the starting point for the first map. But the warp point is still there (for you know what) ...and for now I'm leaving it there. But I noticed when I bumped into it (on accident) the level greeting info (title and music) still popped up. So I thought to myself... groovy... better move that. Instead of putting it at the new start point though... for the purpose of dramatics, I situated it at the mouth of a new cave I've made, that opens up into the starting field (and first appearance of monsters)
Only prob is, the event no longer fires when I walk over it, and I've done everything I can think of to make it do so.
Rather than trying to recreate the greeting event, I re-bound it to a new object (which is unique to the map) ...an object I called False Starting Point (cleverly enough)
Anyway, it ain't workin'
PS: I'm wondering if it's possible to change music with a triggered event, or if that is just stuck per map (edited: nvm: see change bgm event)
Second off, if I have any say, this website is gonna need an official DoM board... cause I'm gonna be bringin it back from the dead...
Also, if you don't mind the remix being somewhat spoiled, I'm happy to discuss the project, and even make changes democratically (and even take on help)
But the primary objective of this thread, is to help me out along my way. In here will be more DoM oriented questions. If I have a more general SoM question, it will show up elsewhere. So Tom being the top authority, might wanna check in here now and then (I will try to mark spoilers as much as possible so Tom won't feel like he knows the remix as well as he must know DoM when it finally comes time to play it)
Anyway... first stumpage up to bat. I've moved the starting point for the first map. But the warp point is still there (for you know what) ...and for now I'm leaving it there. But I noticed when I bumped into it (on accident) the level greeting info (title and music) still popped up. So I thought to myself... groovy... better move that. Instead of putting it at the new start point though... for the purpose of dramatics, I situated it at the mouth of a new cave I've made, that opens up into the starting field (and first appearance of monsters)
Only prob is, the event no longer fires when I walk over it, and I've done everything I can think of to make it do so.
Rather than trying to recreate the greeting event, I re-bound it to a new object (which is unique to the map) ...an object I called False Starting Point (cleverly enough)
Anyway, it ain't workin'
PS: I'm wondering if it's possible to change music with a triggered event, or if that is just stuck per map (edited: nvm: see change bgm event)