2013-01-16, 03:33 AM
(2013-01-15, 11:50 PM)Guyra link Wrote: Also, I just watched the first episode of a Let's Play of the first King's Field US release, and I noticed there were actually enemies missing from what I'm used to in the European release. Like, at the start of the game, in the room where you pick up the Iron Mask from a barrel, there's supposed to be a kraken which wasn't there. Same thing with the room next to it, the one with the healing spring. That room contains two krakens in the European versions. That's three enemies missing from the start of the game in the US release - or three additional enemies in the European release, depending on how you look at it. I wonder how it is in the original Japanese release.
I think either the krakens were off screen or the player had already cleared them out. A game would not glitch that way as CPUs are very straightforward to emulate. I have not noticed any issues with PS1 games from the PSN store. That reminds me of a thought I had earlier today though. Just that it would be good to fix SOM so it doesn't have this annoying thing where monsters revive as soon as you move away from them. That's something that could easily be fixed, though I suppose it might be a cool effect for a fog monster, but most of the time it is just ridiculous and too easy to exploit. Hell it would probably just be nice to have a time limit on the respawn. I don't think there is anything like that.
I do intend to make a Castlevania game as soon as there is a working whip. That and shields will probably be feasible before the middle of the year. But what I intend to make is just a system that lets people make Castlevania levels that are self contained that can be used to generate Dracula's castle by randomly (or manually) interlinking the corridors between them.
I have a plan for a intro and outro story and 3 boss setup that will maximize the possibilities castle wise and not infringe on Konami (\<span> site blocked, contact your administrator/bbs2/index.php?topic=62.0)