Has anyone tried to get PS1 modles using 3DRipperDX?

#27
(2011-11-06, 09:58 AM)starlord link Wrote: hey! a g-police fan! Biggrin

Actually, I was counting on bringing at least the g police models (and perhaps a few more) into a ship pack for the freespace SCP platform! Hopefully then, either me or someone else could have created a campaign starting after the events of G police 2 and wrap up the saga! I was especially counting on involving the excelsior and a bit more space combat!

Also, the same would apply to colony wars (and by extension blast radius)... could you confirm those also use .RDT files?
I looked into the 2 G Police titles and the 3 Colony Wars titles: Both GP titles use a RES.RDT archive. The CW titles use a similar GAME.RSC file. The other files on the disk are music/movies/dummy etc so it's very likely that the models are in these archives. I don't think the 'archives' are compressed; they're just a bunch of files lumped together.

Such 'lumped together' files often have a table of contents at the beginning. Looking into it, the Colony Wars RSC files have an easy to decipher table of contents with the model locations noted (see picture, the addresses are reversed ie 3c4e81 = 814e3c). I can tell where the 'block' ends by looking where the next block begins. When going to the indicated location, it looks like the data is a proprietary bundle of resources used for the named model (textures+ mesh+variants etc) , and I see the TMD tag several times in each block.

When I search the GP RDT file for TMD, I see the tag repeatedly also. It's likely that they're both using a TMD model with a modified/stripped header which means you'll need someone familiar enough with the TMD format to sort out Psygnosis' custom version. ‎ 

I can't help you with that. Attached is the extracted "L Destroyer" resource block as an example. The guy who runs \<span> site blocked, contact your administrator has been learning about the TMD format in order to extract Armored Core models (they're in a modified TMD format also). He might help you, but I wouldn't count on it.

Personally, I would just remake them from scratch. I know it may seem daunting if your new to 3D modeling, but spaceships are some of the easiest models to make because they are usually straight and symmetrical. metasequoia has some easy features that would really help like mirroring, lathe, and the Pipe plugin. :)


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.bnd   L Destroyer 814e3c-836890.bnd (Size: 134.58 KB / Downloads: 114)
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Re: Has anyone tried to get PS1 modles using 3DRipperDX? - by HwitVlf - 2011-11-07, 11:03 PM



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