Have a graphics bug? Post it here please

#4
The fog for DD is the same setting for every map other than the waterfall area.

It a completely black 'fog' that i set to appear starting at .5 x the viewing distance. ‎  The viewing distance for all maps is between 25meters (the lowest draw is in the west garrison) to 35meters which occurs in outdoors areas. ‎  so that means the black fogginess should be notable at 12.5 meters - 17.5 meters from the player. ‎ 

The only difference for the waterfall map is that the fog is a lighter shade of gray to match the background texture. ‎  It still adheres to the .5 draw distance and that particular map is set to a draw distance of 28 meters.

When the sky images are created, there is a tool that From software distributed to create the actual texture. ‎  So i just created the backdrop bitmap and the overlay bitmap (which in the case of the starry sky the 'clouds' layer is not custom I dont think) and used the From software tool to create the .txr file.

You might be able to test the starry sky by deleting the sky04_2.txr file completely from the map/model directory. ‎  The sky04_2.txr is the overlaid 'cloud' texture that should be transparent and let you see the starry sky behind it. ‎  If you delete it, you won't see the moving clouds anymore and should only see the static starry sky texture that would normally be behind it.

Please let me know if you can try that and see the stars or not? ‎  If that doesnt work, then there is something weird going on with transparency and the graphics driver, and I don't know where to begin on debugging that sort of thing.
- Todd DuFore (DMPDesign)
Site Founder
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Re: Have a graphics bug? Post it here please - by dmpdesign - 2010-02-18, 09:22 PM



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