2013-05-01, 07:46 AM
The faces are quite large in the PlayStation game. In KF2 too.
I did think after walking away that possibly "Face To" had to be set the same for all attacks. The only explanation I have for why I couldn't get it to not turn is the Wind Blade attack, not being ever setup, and having 0 priority was set to track the player. I will give it another shot if I don't forget.
EDITED: on the wall offsets. This is definitely a bug as far as I am concerned. But a course of action is hard to say not knowing (yet) what the hell is really in those MHM files. The only expedient fix would be to give the projectiles non-player explosion immunity over some initial short distance. Though I'd not be surprised if that came with complications.
PS: I didn't mention in the top post that the reason I was messing with Stone Face was to test out a ducking "extension" for purposes of getting underneath attacks. Of course for non-projectile attacks you can't really do that by ducking unless the opponent is on higher ground.
Which reminds me. If I do stumble across SOM's projectiles (which I probably will while working on damage business here in a bit) one white whale o' mine is to make the non-seeking projectiles aim for the player. Even getting out ahead of them or going for the feet now and then would be something to gloat about.
I did think after walking away that possibly "Face To" had to be set the same for all attacks. The only explanation I have for why I couldn't get it to not turn is the Wind Blade attack, not being ever setup, and having 0 priority was set to track the player. I will give it another shot if I don't forget.
EDITED: on the wall offsets. This is definitely a bug as far as I am concerned. But a course of action is hard to say not knowing (yet) what the hell is really in those MHM files. The only expedient fix would be to give the projectiles non-player explosion immunity over some initial short distance. Though I'd not be surprised if that came with complications.
PS: I didn't mention in the top post that the reason I was messing with Stone Face was to test out a ducking "extension" for purposes of getting underneath attacks. Of course for non-projectile attacks you can't really do that by ducking unless the opponent is on higher ground.
Which reminds me. If I do stumble across SOM's projectiles (which I probably will while working on damage business here in a bit) one white whale o' mine is to make the non-seeking projectiles aim for the player. Even getting out ahead of them or going for the feet now and then would be something to gloat about.