How is SOM different (or not different) from what people do with PC games (mods)

#27
"Now asking a donation is one option I will take, I might get a buck or two, but if not oh well . building a game for me is fun and a dream of mine.... If I make something on it fine if not that's great too."

Is it okay to recieve donations rather than sell your game? Joe I recall you mentioning that you contacted From and they said it would be ok for you to give the proceeds of your FBTW game to a suicide charity. See, I was listening ‎  Wink

While developing Rathmor I see it as no threat to From. I'm developing my game for free, and even if I did get good recognition for being a developer, it would be, in sense, completely detracting for From to put down a KF style fan game given the fan base KF has. Not to mention that someday From could possibly return to its flagship KF series, and if thats the case... It needs its fanbase alive. If Rathmor takes off, then more and more people will want to enjoy SOM and KF games. This could possibly generate an influx of new fans for From, which would give many happy returns to all their games.

If I thought for a moment that I would be handing my ass to anyone after making a FREE game using my own time that I could have used otherwise constructively, I would have given up years ago. If making my FREE game is going to put me in a difficult situation or anyone around me, then I should be made aware of that.

Finally, from a moral standpoint, it is completely wrong to let a fan site continue to make games with the intention of bringing their creators down along with their games. From knows we are here making games, a company dont just release a product then dissimilate themselves from it, especially if there is a possibility of harvesting potential data to be used in their future games. To be fair I imagine this site has been combed on a regular basis. Would be a lost oppertunity otherwise.
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Re: How is SOM different (or not different) from what people do with PC games (mods) - by Verdite - 2013-06-27, 10:46 PM



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