Anyone building a SoM map using a widescreen monitor?

#11
(2009-11-01, 06:42 PM)kilroyfx link Wrote:Actually, now I can finish my AI mapbuilder, the original screen was too small. ‎  I had written something to auto-navigate and select map pieces to build an interestring terrain but the screen space was too small and I had to keep scrolling. ‎  I found building maps I really wanted a flood fill feature, taking the current brush and flooding into black areas to start with, then flooding into the pattern your cursor is over.

Maybe I will build an exe that surfs over the top of SOM so you guys can see what I mean. :)

That could be an excellent setup. Since SoM saves 'map charts' in text format, it should be very easy to edit them with a 'surf-over' exe. Maybe you could even make it able to hold a library of assembly blueprints for things like islands or castles and then drop the assembly into the map at a specific map coordinate. That could save a lot of assembly time.
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#12
Quote:What is the "widescreen map editor" again?

The WME involves giving yourself an atomic wedgie, Mick.
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#13
^Now you're going to have to give us a demonstration Higgins
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#14
Perfect! ‎  I needed volunteer!
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#15
^I thought it was self-administered Ninja
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#16
(2009-11-02, 04:10 AM)HwitVlf link Wrote:That could be an excellent setup. Since SoM saves 'map charts' in text format, it should be very easy to edit them with a 'surf-over' exe. Maybe you could even make it able to hold a library of assembly blueprints for things like islands or castles and then drop the assembly into the map at a specific map coordinate. That could save a lot of assembly time.

I don't really follow you on the Map-Charts in ascii format, where would that be?? That's actually a very exciting proposition, holding map parts where you can use them as brushes and stamp out a killer map in no time ( I also have a way of examining map parts in SOM_MAP and duplicating the objects,items,ncs and enemies into the newly pasted map section) ‎  But I was working on a way to rotate copied map sections then paste them. ( If there was only a way to access the internal memory/cliboard when you use COPY) then manipulate the clipboard contents.....

Currently when you copy/paste you also paste the UNUSED map pieces, ‎  draggin black sections with your paste. There is a way so that when you paste you only paste relevant map parts if you know what I mean :)
Cheers

KilroyFx
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#17
(2009-11-02, 05:42 AM)kilroyfx link Wrote:I don't really follow you on the Map-Charts in ascii format, where would that be?? That's actually a very exciting proposition, holding map parts where you can use them as brushes and stamp out a killer map in no time ( I also have a way of examining map parts in SOM_MAP and duplicating the objects,items,ncs and enemies into the newly pasted map section) ‎  But I was working on a way to rotate copied map sections then paste them. ( If there was only a way to access the internal memory/cliboard when you use COPY) then manipulate the clipboard contents.....
The '.MAP' files in the project's folder '..data\map' are the maps saved in ASCII (text) format. They are generated when you push 'Save' in the map editor and don't contain the events/Objects or anything, just the map layout.
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#18
cool, okay I get it....hmmm maybe I can figure out a way to create special maps and load them in, rotate them etc..
Have to think about that !!
Cheers

KilroyFx
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#19
Interesting, after taking a look I can see now that it holds data for every enemy,npc, object and item in there as well !!
One could make a slightly better map building utility with some neat features quite easily, but the only problem is that
events would not get duplicated....there are risks too. ‎  If you exceed the maximum number of objects, items etc who knows
what could happen.

Tempting though. You could load in all the data into a GUI, and then perform your own cut/paste/rotate functions, with a
couple radio buttons deciding if you want to copy items, objects,npc, enemys along with your chosen action. ‎  Then save the
map out to an ascii file....with a different name of course.

This utility would have to be stand alone outside of SOM. Which is not a bad thing. You could run it concurrently (at the same time).
Cheers

KilroyFx
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#20
(2009-11-03, 07:07 AM)kilroyfx link Wrote:Interesting, after taking a look I can see now that it holds data for every enemy,npc, object and item in there as well !!
One could make a slightly better map building utility with some neat features quite easily, but the only problem is that
events would not get duplicated....there are risks too. ‎  If you exceed the maximum number of objects, items etc who knows
what could happen.

Tempting though. You could load in all the data into a GUI, and then perform your own cut/paste/rotate functions, with a
couple radio buttons deciding if you want to copy items, objects,npc, enemys along with your chosen action. ‎  Then save the
map out to an ascii file....with a different name of course.

This utility would have to be stand alone outside of SOM. Which is not a bad thing. You could run it concurrently (at the same time).

Just don't forget to share the file structure with everyone when you do that Ninja
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