2011-05-14, 11:48 PM
I didn't import any objects into Meta- just made a new square primitive and new material (using SoM's texture) for the test.
As far as I know, the material's diffuse settings are stored in the model (MDO) file and there's no way to load an MDO in Meta; so I am 'guessing' when I say "SoM uses diffuse=1.0". That's just what seems to match existing Piece's lighting. :)
As far as I know, the material's diffuse settings are stored in the model (MDO) file and there's no way to load an MDO in Meta; so I am 'guessing' when I say "SoM uses diffuse=1.0". That's just what seems to match existing Piece's lighting. :)