Creatura got me thinking about extracting KF models with textures and all. I did some checking and KF textures are stored in a TIM format with an altered header which means they can't be auto-extracted with a standard TIM tool.
But if anyone cares to take the time, it should be easy enough to make a simple byte swapping program to convert KF textures to standard TIM files (which can easily be converted to BMPs). I made a document with some info on KF's format
HERE.
It also includes a copy of the "RTIM.T" file off the KF disk whose 64x64 pixel textures have been converted to standard TIMs using just a 'search/replace' feature in a hex editor. There's also some extracted textures and the complete Kraken enemy in MQO format.
But if anyone cares to take the time, it should be easy enough to make a simple byte swapping program to convert KF textures to standard TIM files (which can easily be converted to BMPs). I made a document with some info on KF's format
HERE.
It also includes a copy of the "RTIM.T" file off the KF disk whose 64x64 pixel textures have been converted to standard TIMs using just a 'search/replace' feature in a hex editor. There's also some extracted textures and the complete Kraken enemy in MQO format.