2011-11-18, 03:39 AM
This is a neat thought! Having a manual block can be a very fun gameplay mechanic. I'm not entirely sure how SoM would handle the concept, but might work well.
Maybe you could merge your and Todd's concepts by triggering an event that stopped the player from walking when the shield was up (paralyze triggered when the shield spell's specific amount of MP was consumed). That would prevent abuse while still having a quick recharge rate.
Maybe you could merge your and Todd's concepts by triggering an event that stopped the player from walking when the shield was up (paralyze triggered when the shield spell's specific amount of MP was consumed). That would prevent abuse while still having a quick recharge rate.