KF1SOM Final Boss

#11
This \<span> site blocked, contact your administrator/ex/diy/ will probably let you do capture. It uses a modern render pathway. But games have to be switched over to using it, and most games predate it or their authors are too hard headed or swollen with pride to use it to improve their audience's experience.

It's not difficult to switch games over to using it. There's a 1GB+ download here (\<span> site blocked, contact your administrator/ex/diy/) for a game that is pretty easy on the eyes.

Once you have one game, you can use it as a template to switch over other games, just by copying over a few files more or less. The default settings sometimes are in conflict with old games. So it can take some configuring to make them revert to the older (crappier) behaviors. Like the games often rely on buggy damage models, and the original clipping radius is much smaller than the default, which can make it impossible to pass through tight passages. I've always meant to add a squeeze mode, but its time has yet to come.
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Messages In This Thread
KF1SOM Final Boss - by Blinge - 2019-03-22, 12:31 AM
Re: KF1SOM Final Boss - by Holy_Diver - 2019-03-22, 01:52 AM
Re: KF1SOM Final Boss - by Blinge - 2019-03-22, 02:38 PM
Re: KF1SOM Final Boss - by Holy_Diver - 2019-03-23, 02:46 AM
Re: KF1SOM Final Boss - by Blinge - 2019-03-23, 02:18 PM
Re: KF1SOM Final Boss - by Holy_Diver - 2019-03-24, 01:10 AM
Re: KF1SOM Final Boss - by dmpdesign - 2019-03-25, 03:00 AM
Re: KF1SOM Final Boss - by Blinge - 2019-04-05, 10:03 PM
Re: KF1SOM Final Boss - by Holy_Diver - 2019-04-06, 06:37 PM
Re: KF1SOM Final Boss - by Blinge - 2019-04-07, 07:06 PM
Re: KF1SOM Final Boss - by Holy_Diver - 2019-04-07, 08:37 PM



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