2021-08-12, 12:39 AM
O--K!
So I'm back at last, and resurrecting this thread from a 5-year death. A lot has happened since I've been here last, some good, some bad, but it's all been taken in stride. I have another kid now, for one, and he has obviously kept me and the wife busier than normal since this is our second... The first is 11 now, and she can actually help with the little one, but still...!
That aside, I HAVE been recently working on this project as time has allowed, and I've actually come upon a solution to not having a friend to program for me - Pixel Game Maker MV. It employs simplified 'block logic' to construct all the actions within the engine, and provides a rather robust number of options for what I'm trying to accomplish here, albeit with a bit of a steep-ish learning curve; pretty much everything needs to be constructed from scratch... But I'm slogging through, and have finished a handful of monsters (and I'm certain with the way I've constructed their AI, that most players will hate them ), as well as a big chunk of logic for the actions the player can do.
It'll STILL be a while yet before I can call this all finished (please keep in mind, I'm doing 100% of everything, all by my lonesome), BUT the chance of me releasing a demo in the coming months has increased exponentially.
I'll keep you guys posted, and will try to do something about getting some test shots put up here!
So I'm back at last, and resurrecting this thread from a 5-year death. A lot has happened since I've been here last, some good, some bad, but it's all been taken in stride. I have another kid now, for one, and he has obviously kept me and the wife busier than normal since this is our second... The first is 11 now, and she can actually help with the little one, but still...!
That aside, I HAVE been recently working on this project as time has allowed, and I've actually come upon a solution to not having a friend to program for me - Pixel Game Maker MV. It employs simplified 'block logic' to construct all the actions within the engine, and provides a rather robust number of options for what I'm trying to accomplish here, albeit with a bit of a steep-ish learning curve; pretty much everything needs to be constructed from scratch... But I'm slogging through, and have finished a handful of monsters (and I'm certain with the way I've constructed their AI, that most players will hate them ), as well as a big chunk of logic for the actions the player can do.
It'll STILL be a while yet before I can call this all finished (please keep in mind, I'm doing 100% of everything, all by my lonesome), BUT the chance of me releasing a demo in the coming months has increased exponentially.
I'll keep you guys posted, and will try to do something about getting some test shots put up here!
*ill-fated is the wind that does not blow a single mind*