I loaded screen-shots into the background for Metasequoia as a pose for the model, so it was pretty easy to get the proportions right.
I wasn't planning on using that model for SoM because it's so specialized to pepakura (low-poly, single sided etc), but a decent mantrap would be a good additon. The ones that came with SoM look funky.
The 'FPS' setting in Keynote controls the final animation speed in SoM and it seems to work normally ie a 120 frame animation set to 60FPS will last 2 seconds in-game. I've had a weird blank-menu effect in SoM when I tried to make an Enemy with an extremely long animation (ie ~2 minutes long) so I would keep it short.
As far as CP/PRFs, it seems to work perfectly, with NPCs, to borrow those files from any other NPC. But, I don't understand Enemy PRF/CPs fully yet and I don't think Diver does either. but, I'm pretty sure you could make an enemy with physical attacks similar to an existing enemy and borrow the CP/prf from that enemy.
I wasn't planning on using that model for SoM because it's so specialized to pepakura (low-poly, single sided etc), but a decent mantrap would be a good additon. The ones that came with SoM look funky.
The 'FPS' setting in Keynote controls the final animation speed in SoM and it seems to work normally ie a 120 frame animation set to 60FPS will last 2 seconds in-game. I've had a weird blank-menu effect in SoM when I tried to make an Enemy with an extremely long animation (ie ~2 minutes long) so I would keep it short.
As far as CP/PRFs, it seems to work perfectly, with NPCs, to borrow those files from any other NPC. But, I don't understand Enemy PRF/CPs fully yet and I don't think Diver does either. but, I'm pretty sure you could make an enemy with physical attacks similar to an existing enemy and borrow the CP/prf from that enemy.