King's Field paper models

#6
I loaded screen-shots into the background for Metasequoia as a pose for the model, so it was pretty easy to get the proportions right.
I wasn't planning on using that model for SoM because it's so specialized to pepakura (low-poly, single sided etc), but a decent mantrap would be a good additon. The ones that came with SoM look funky.

The 'FPS' setting in Keynote controls the final animation speed in SoM and it seems to work normally ie a 120 frame animation set to 60FPS will last 2 seconds in-game. I've had a weird blank-menu effect in SoM when I tried to make an Enemy with an extremely long animation (ie ~2 minutes long) so I would keep it short.

As far as CP/PRFs, it seems to work perfectly, with NPCs, to borrow those files from any other NPC. But, I don't understand Enemy PRF/CPs fully yet and I don't think Diver does either. but, I'm pretty sure you could make an enemy with physical attacks similar to an existing enemy and borrow the CP/prf from that enemy.
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Messages In This Thread
King's Field paper models - by HwitVlf - 2011-03-30, 04:05 AM
Re: King's Field paper models - by Verdite - 2011-03-30, 12:56 PM
Re: King's Field paper models - by dmpdesign - 2011-03-30, 06:52 PM
Re: King's Field paper models - by HwitVlf - 2011-03-30, 09:40 PM
Re: King's Field paper models - by Verdite - 2011-03-31, 12:21 AM
Re: King's Field paper models - by HwitVlf - 2011-03-31, 01:10 AM
Re: King's Field paper models - by dmpdesign - 2011-03-31, 02:06 AM
Re: King's Field paper models - by HwitVlf - 2011-03-31, 10:13 AM
Re: King's Field paper models - by dmpdesign - 2011-03-31, 09:57 PM
Re: King's Field paper models - by Verdite - 2011-03-31, 10:03 PM
Re: King's Field paper models - by djil;f - 2015-11-24, 02:01 PM



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