King's Field paper models

#1
If anyone is interested (Martin still around?), there's a neat program which creates a blueprint for a paper figurine from a 3D model.
I made a quick man trap model to test it and it seems to work pretty well. You just print the plan out and fold/cut into a figurine.
It would be cool to have some KF model kits available.


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.zip   Mantrap Paper Model.zip (Size: 26.53 KB / Downloads: 164)
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#2
Thats really nice. Btw did you design this mantrap in 3d?
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#3
It was probably ripped from the psone game Ben.

John that looks sweet, trying to think who i want to make first, maybe guyra:)
- Todd DuFore (DMPDesign)
Site Founder
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#4
Actually, I made that mantrap model myself. It's an easy subject because its symmetrically mirrored. I suspect the game models would have too many polygons to use with pepakura but it would be interesting to try- it might work for a simple ripped sword model.


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#5
Its beautiful, looks so alike to the original. Will this enemy be in you're game, and if so, could you gimme a few pointers on animation speed with keynote? I really should spend more time helping you with mdl and cp functionalities...
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#6
I loaded screen-shots into the background for Metasequoia as a pose for the model, so it was pretty easy to get the proportions right.
I wasn't planning on using that model for SoM because it's so specialized to pepakura (low-poly, single sided etc), but a decent mantrap would be a good additon. The ones that came with SoM look funky.

The 'FPS' setting in Keynote controls the final animation speed in SoM and it seems to work normally ie a 120 frame animation set to 60FPS will last 2 seconds in-game. I've had a weird blank-menu effect in SoM when I tried to make an Enemy with an extremely long animation (ie ~2 minutes long) so I would keep it short.

As far as CP/PRFs, it seems to work perfectly, with NPCs, to borrow those files from any other NPC. But, I don't understand Enemy PRF/CPs fully yet and I don't think Diver does either. but, I'm pretty sure you could make an enemy with physical attacks similar to an existing enemy and borrow the CP/prf from that enemy.
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#7
Wow john, thats amazing, it looks picture perfect!

I know what is on my wishlist for enemies....the KRAKEN!
- Todd DuFore (DMPDesign)
Site Founder
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#8
I think the Kraken would be easy enough to model, but I don't know how well SoM could do the two-stage death part. ‎ 
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#9
Agreed, but to be honest, you could only get the thing to die that way for a few levels anyways until it became one shottable.

I would just be overjoyed at the regular model with one death animation :)
- Todd DuFore (DMPDesign)
Site Founder
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#10
As soon as i get my demo up and running, ill do my best to get my hand in with ‎  custom MDL's as i'm sure its not easy working on this by yourself, but trust me ive all interest in this.
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