Let's quest for Sword of Moonlight graphics...

#5
(2009-10-19, 02:32 AM)Holy Diver link Wrote: PS: All things considered this makes me wonder why all the skies packed with SOM are such useless crap??
Edited: Oh yeah, were you able to make the horizon go away? To me the sky system seems unusable because of that horizon always moving with the player (and nothing being beyond it) looking so unnatural (epileptic barf clouds aside)

I didn't think the skies that came with SoM were so bad.
As you probably know, PC game quality largely follows console limitations because of the whole cross-platform/developer motivation conspiracy. SoM was developed during the PS1 era and it was quite advanced for the 233MHz CPU, 1MB VRAM PCs that most people had at the time. I'd say they chose low polygon skies (which would seldom be seen in a KF dungeon-crawling setting) to free up resources for more important things like enemy swarms.

If by 'horizon go away' you're talking about the black that was beneath the horizon's line- then yes via an optional ground layer. But SoM could do that anyways with the old sky via fog settings.
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Re: Let's quest for Sword of Moonlight graphics... - by HwitVlf - 2009-10-19, 06:18 AM



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