Let's quest for Sword of Moonlight graphics...

#7
I removed the animated part of the sky from most of my maps in DD. ‎  The part that zooms across the sky is simply Sky0x_2.txr, so if you dont want to have it either create a texture that is see through or just delete or rename the texture in your \map\model to something else and the layer that moves will be gone.

I am assuming, though I have not looked at john's newest model set for the skies, that creating a static yet transparent set of clouds would not be too difficult..it would only require that you simply add to the dome model and horizon sets that he has made.

Personally, I am not a fan of the cloud layer that SOM puts in place, its movement and placement just look generic to me. ‎  Ideally, the moving clouds would have been good if we could recreate the model they are attached to to move across the sky rather than from horizon to horizon. ‎  This might be doable (though I know we wont be able to adjust the speed.) ‎  John may have already answered this problem in his model set, but if we can configure the sky as a dome and move the part that is animated to just the top portion it would look far better.

Part of the problem I have seen with SOM games that makes the sky look bad is everyone has been putting their view distance so low. ‎  I am not certain why everyone does this..unless the computer they are working on just has a bad graphics card? ‎  It seems uneccessary to make the view distance anything below 20-25 meters. ‎  Low drawing distance not only makes the sky look goofy (unbearably in some situations where people choose a very white fog and white horizon) but it also takes away from the scale of the setting. ‎  I think giving the player the ability to look far away enhances the scale of the environment, letting you feel like youre in a large area.

John, until I get home some time this week and play with your new model, can you consider the below picture and let me know your opinion.


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- Todd DuFore (DMPDesign)
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Re: Let's quest for Sword of Moonlight graphics... - by dmpdesign - 2009-10-19, 05:34 PM



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