Lighting Test for a Horror Game

#2
I would really like it. I'm big on ambiance; it doesn't have to be scary just poignant. Silent Hill has a great spooky ambiance and I'd love to see such a thing in a SoM game. I think sounds do a lot for ambiance too.

About seams being visible in RtM, when making custom Pieces, SoM discards most "material" settings from source X file. But one setting ("diffuse" if I remember right) is retained in the MSM. Metasequoia's default diffuse is 0.8 and it appears that SoM's default Pieces use 1.0. If you don't standardize that setting when making custom Pieces, they will respond to SoM's lights differently and make light or dark tiles. There's a post about it here somewhere. It looks to me like that is part of what is happening in RtM.

P.S. Nice to meet you Robert! Shake hands? Hey!!! Ow!! What are you doing!? Spit that out! ARRRRGGGGHHHH!!!!
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Messages In This Thread
Lighting Test for a Horror Game - by JC Bailey - 2014-06-01, 09:36 PM
Re: Lighting Test for a Horror Game - by HwitVlf - 2014-06-02, 06:40 AM
Re: Lighting Test for a Horror Game - by Verdite - 2014-06-02, 12:40 PM
Re: Lighting Test for a Horror Game - by HwitVlf - 2014-06-02, 09:23 PM
Re: Lighting Test for a Horror Game - by Verdite - 2014-06-03, 10:39 AM
Re: Lighting Test for a Horror Game - by HwitVlf - 2014-06-04, 04:49 AM



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