Locking warp point until

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I haven't tried it yet as I've had to take a week off from ym project but have been THINKING alot about what I want the game to be. ‎  Like I've said before, I want to structure it around how Diablo 2 is made. ‎  I would like each map to be it's own "area" in the game and only accessable to the next area via killing the main boss at the end of each map. ‎  I'm assuming it would be possible by having the final boss drop an object that will unlock the warp point?

Another quetions I have, how do I make the map that is viewable when you find the "map" for the board? I want to have a book or scoll on each map that once found, will show the map of the entire "area" you are on.

Lastly, I never played KF and found SOM and just wanted to make a game as I think it's really cool and would love to have the gratification of hopefully having other people enjoy what I've made. ‎  If my game doesn't follow any of the KF series, would it still be something people would be willing to play?
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Messages In This Thread
Locking warp point until - by lavaelf1024 - 2009-10-26, 05:21 PM
Re: Locking warp point until - by dmpdesign - 2009-10-26, 07:04 PM



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