2013-03-29, 03:28 AM
PPS: Light magic isn't really magic. It's anti-magic. You could call it logic, but that just confuses the discussion of game play mechanics. It is linked to Earth magic (born of primeval matter and the proto-moral split of the overworld from the underworld) and the Magic stat still governs it... we call it Magic by convention, but really its more like Mind than Magic. There is an anti-magic for each element, but we'll probably never learn of the others, since the world of man is one born of Earth, and the world of King's Field mirrors the world of men, AKA reality. So were a different anti-magic to take root (only magic, illogic, prevents the anti-magic from coalescing into chaos, incompatible logic) you'd end up with a non-magical reality of a completely different design...
In other words, a logical world, but not one recognizable to real world physicists. In other words, alien worlds, that might find a home within one of H.P. Lovecraft's weird tales (edited: that's the internal logic anyway. To my mind the world of KF is not even a real world. Its always a VR world designed to more or less therapeutic ends. And that is why it bears such a resemblance to reality. Seath and Guyra are AIs used to guide the player towards some personal revelation like good cop bad cop therapists. When its all over the player has a better confidence and understanding of themselves. That is what the Truth Glass and Dragon Fruit represents... regardless if games don't possess a psychological underpinning they are reduced to joyride power fantasies, and its too much of a burden to accept the world of KF as a wholly coherent universe; after all, we are just men playing at god when we build our little toy worlds)
In other words, a logical world, but not one recognizable to real world physicists. In other words, alien worlds, that might find a home within one of H.P. Lovecraft's weird tales (edited: that's the internal logic anyway. To my mind the world of KF is not even a real world. Its always a VR world designed to more or less therapeutic ends. And that is why it bears such a resemblance to reality. Seath and Guyra are AIs used to guide the player towards some personal revelation like good cop bad cop therapists. When its all over the player has a better confidence and understanding of themselves. That is what the Truth Glass and Dragon Fruit represents... regardless if games don't possess a psychological underpinning they are reduced to joyride power fantasies, and its too much of a burden to accept the world of KF as a wholly coherent universe; after all, we are just men playing at god when we build our little toy worlds)