Long term KF project

#50


I really intended this thread to be about storyline. But I think I just put the last piece of the controls together. So I thought I'd post an overview. This is how SOM will work standard. And by standard I would like to suggest that games should have standardized controls. We've had so many adventure games made for so long, I think its time we settled on some standards. You can compare and contrast these controls to Dark Souls.

A detailed breakdown for authors is here (\<span> site blocked, contact your administrator/bbs2/index.php?topic=136.0)


First in the case of King's Field. The most striking thing is a new magic system. This magic isn't described in the link above. But it is in the link at the top of this thread. Controls wise though magic works the same way regardless. But in KF all magic works like "Support Magic" and there is only one spell per element. Though you can also have spells that combine elements in a way that is completely predictable. So that all combinations of two elements have the same damage ratings, just for different elements.

You don't have to even use a magic button. You can assign spells to any button you want. The spells each produce a "field" that is invisible but can be thought of like a bubble around the caster, just like Missile Shield. The field's power lasts the longest if you just use it as a protective barrier and it never absorbs any damage. After the spell is cast the magic gauge drains down to indicate the power remaining in the field. The combination spells are equivalent to taking two fields of the same power and overlapping them.

I won't go into the details, but all of the traditional KF magics can be produced by interacting with the field. So for a fireball you attack it with a thrusting attack. In other words all magic is like sword magic. You can also shoot an arrow through it. The field does follow the spell caster. Except for curse magics, they remain where you cast them. Cursing everything in the area. You sit down to do those. If you use the same magic with a field raised, the field is reabsorbed. That's how instant healing works. Armor with a good Earth rating is better for healing. But you can get better healing just by standing in the field. It just takes longer. All fields have side effects. ‎ 

You do huge room blasting summon attacks by doing a gesture that is unique to each kind of magic and depletes the field. I don't know about Light. It won't likely appear until game VI at the soonest. But for Fire you look up and hold your weapon up. For Earth you look down and stab into the ground. For Wind you do a fast turn around and around with your weapon held out, and for Water the same, but to the right. You can tell when you are looking far enough down for example because the view will bounce back if you let go.

You can assign a different magic to each button. But to combine them you need two casters or a caster casting a combo spell. If your weapon matches the field the magic will be powerful. If it doesn't match the field at all then it won't weaken the field or produce magic attacks. This way you can have a Fire field against a fire monster, and use an ice sword that will straight through your defensive field without weakening it and straight through the fire monster because they won't have ice defense. For example. But if you are in an area with many fire monsters your fire magic will be stronger. You can figure out what the area is like by going into the magic menu and seeing which spell has higher than normal ratings.
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Messages In This Thread
Long term KF project - by HolyDiver - 2013-03-09, 07:33 AM
Re: Long term KF project - by HolyDiver - 2013-03-12, 10:25 AM
Re: Long term KF project - by dmpdesign - 2013-03-13, 06:11 AM
Re: Long term KF project - by HolyDiver - 2013-03-13, 03:48 PM
Re: Long term KF project - by HolyDiver - 2013-03-15, 11:07 AM
Re: Long term KF project - by HolyDiver - 2013-03-21, 04:01 AM
Re: Long term KF project - by HolyDiver - 2013-03-21, 04:28 AM
Re: Long term KF project - by HwitVlf - 2013-03-21, 08:04 AM
Re: Long term KF project - by HolyDiver - 2013-03-21, 07:26 PM
Re: Long term KF project - by HolyDiver - 2013-03-21, 08:36 PM
Re: Long term KF project - by HolyDiver - 2013-03-21, 09:58 PM
Re: Long term KF project - by HolyDiver - 2013-03-21, 10:45 PM
Re: Long term KF project - by HolyDiver - 2013-03-28, 10:19 PM
Re: Long term KF project - by HwitVlf - 2013-03-29, 12:42 AM
Re: Long term KF project - by HolyDiver - 2013-03-29, 02:53 AM
Re: Long term KF project - by HolyDiver - 2013-03-29, 03:28 AM
Re: Long term KF project - by HolyDiver - 2013-04-01, 01:40 AM
Re: Long term KF project - by HolyDiver - 2013-04-02, 02:58 AM
Re: Long term KF project - by HolyDiver - 2013-04-02, 03:21 AM
Re: Long term KF project - by HolyDiver - 2013-04-03, 04:07 AM
Re: Long term KF project - by HolyDiver - 2013-04-03, 05:48 AM
Re: Long term KF project - by dmpdesign - 2013-04-03, 09:47 PM
Re: Long term KF project - by HolyDiver - 2013-04-03, 11:02 PM
Re: Long term KF project - by HolyDiver - 2013-04-03, 11:44 PM
Re: Long term KF project - by HolyDiver - 2013-04-06, 07:33 AM
Re: Long term KF project - by HolyDiver - 2013-04-06, 08:04 AM
Re: Long term KF project - by HolyDiver - 2013-04-06, 08:21 AM
Re: Long term KF project - by HolyDiver - 2013-04-06, 08:37 AM
Re: Long term KF project - by HolyDiver - 2013-04-06, 09:11 AM
Re: Long term KF project - by HolyDiver - 2013-04-06, 09:46 AM
Re: Long term KF project - by HolyDiver - 2013-04-06, 10:15 AM
Re: Long term KF project - by HolyDiver - 2013-04-06, 10:43 PM
Re: Long term KF project - by HolyDiver - 2013-04-06, 11:32 PM
Re: Long term KF project - by Verdite - 2013-04-06, 11:46 PM
Re: Long term KF project - by HwitVlf - 2013-04-07, 12:15 AM
Re: Long term KF project - by HwitVlf - 2013-04-07, 12:37 AM
Re: Long term KF project - by HolyDiver - 2013-04-07, 03:56 AM
Re: Long term KF project - by HolyDiver - 2013-04-07, 04:17 AM
Re: Long term KF project - by HwitVlf - 2013-04-07, 10:09 PM
Re: Long term KF project - by HolyDiver - 2013-04-08, 02:33 AM
Re: Long term KF project - by HolyDiver - 2013-04-08, 02:54 AM
Re: Long term KF project - by HolyDiver - 2013-04-08, 04:08 AM
Re: Long term KF project - by dmpdesign - 2013-04-09, 07:03 AM
Re: Long term KF project - by HolyDiver - 2013-04-09, 08:26 AM
Re: Long term KF project - by HolyDiver - 2013-04-09, 08:49 AM
Re: Long term KF project - by HolyDiver - 2013-04-09, 10:18 AM
Re: Long term KF project - by HolyDiver - 2013-04-09, 11:32 AM
Re: Long term KF project - by dmpdesign - 2013-04-13, 02:10 AM
Re: Long term KF project - by HolyDiver - 2013-04-13, 06:42 AM
Re: Long term KF project - by HolyDiver - 2013-04-13, 10:01 AM
Re: Long term KF project - by HolyDiver - 2013-04-13, 11:23 AM
Re: Long term KF project - by HolyDiver - 2013-04-17, 03:55 PM
Re: Long term KF project - by HolyDiver - 2013-04-28, 12:50 AM
Re: Long term KF project - by HolyDiver - 2013-04-29, 10:56 PM
Re: Long term KF project - by HolyDiver - 2013-05-05, 02:49 AM
Re: Long term KF project - by Verdite - 2013-05-09, 03:29 PM
Re: Long term KF project - by HwitVlf - 2013-05-09, 10:06 PM
Re: Long term KF project - by HolyDiver - 2013-05-10, 04:15 AM
Re: Long term KF project - by HolyDiver - 2013-05-10, 04:23 AM



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