2010-05-10, 11:29 AM
This one has a texture. This was a bit of work to setup.
Also I'm now of the opinion that the vast majority of the seams in the texture mapping is because of a bug in the Som code. I'm pretty sure the 8bit integer uv components are being scaled by 1/256 instead of 1/255 which is the correct 0,1 mapping. The rest I think is just lazy artistry. It's possible the scale factor could be hunted down/corrected in the code.
Also I'm now of the opinion that the vast majority of the seams in the texture mapping is because of a bug in the Som code. I'm pretty sure the 8bit integer uv components are being scaled by 1/256 instead of 1/255 which is the correct 0,1 mapping. The rest I think is just lazy artistry. It's possible the scale factor could be hunted down/corrected in the code.