Questions from the newbie

#1
Ok, after fiddling around with SoM last night I've run into a few things I need help with. For my first question:

How is damage added up? I need to know this so all the enimies aren't 1 hit kills and so you don't die from one hit from them.

I'm sure I'll have many more questions very soon and will post them in this topic.
Yeah, I'm still around. I haven't much to say anymore however I do lurk around here. Ninja
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#2
Damn good question, unfortunately I have to go ahead and say this...regardless of what you might read in other posts, there is NO GOOD way to calculate damage.

I have literally spent 2 solid months tweaking my game (which the player will progress to above level 30 to complete) and I can tell you right now, the damage vs defense makes NO sense whatsoever.

I used weapon and armor stat values from KF1 to base my game on, figuring it was some sort of starting point. ‎  here is an example of stupidity...

Using the dagger stats, a slime will take 8 hits to kill at level one. ‎  Using the Long sword stats it will take 2 hits. ‎  The stats are approximately 15% better than the dagger.

Assume the long sword was (for example's sake) slash 15, chop 15 and stab 15..a total of 45 you would think that another sword (assuming the enemy had 0 defense) with stats slash 0 chop 0 and stab 45 would take the same amount of hits to kill a monster...this is not so. ‎  So there is some exponential damage calculation going on as the numbers increase in any one stat...thats pain in the ass number one, that its not linear.

Now add in elemental (magic damage) which really blows things up. ‎  Take the long sword from above and add a magic stat of 5 earth to it. ‎  The slime now dies in one hit. ‎  Magic damage hits harder than physical damage, and its effect increases even faster than physical damage exponentially.

You may literally find that having a magic attack stat of say fire = 35 might take 5 hits to kill a monster, and if you were increase it to 45 it may one shot that monster. ‎  There is some number (havent found it yet) where damage goes up exponentially for a certain tier.

Its a HUGE shame, borderline broken programming, that they did not include a debug window while in the debug mode of SOM that actually shows how much damage (in numbers) a particular strike did, with its modifiers calculated and on the screen. ‎  What should have been in SOM is a chart, or at least the following output in debug mode.

Attack at 100% swing strength..
You hit monsterA for:
25 slash damage
20 chop damage
20 stab damage
0 fire damage
0 earth damage
5 wind damage
25 water damage
0 light damage
Gross damage output: 95

Enemy defense modifier:
-5 slash
0 chop
0 stab
-2 fire
0 earth
0 water
0 wind
0 light
Total defense modifier: -7 damage

Total damage output: 88 damage dealt to target.

As it stands, the longer your game is the more trouble you are going to have building the proper enemy vs. player vs. gear stats in game.

Its an unfortunate thing :(
- Todd DuFore (DMPDesign)
Site Founder
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#3
wow. So no one has figured this out yet? SoM is as annoying as it is fun. And I'm just learning the basics! I thought it was added up as:

Short Sword of Fire stats:
SLASH: 15
CHOP: 15
STAB: 10
FIRE: 5
+STR: 10
Total damage= 55

But it seems I'm wrong. I thought each stat in slash, fire, stab, ect. would equal one damage. If no one has this down to a science then I've got plenty more things to go wrong with.
Yeah, I'm still around. I haven't much to say anymore however I do lurk around here. Ninja
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#4
^Are you absolutely positive if the weapon stat is zero there is no factoring of hte players stats? I don't think that was the results I saw. But I'd believe you of all people.

I think the reason 0~1 is such a big deal is just a side effect of integer math. That is when you go from nothing to something you see a 200% increase, then from 1 to 2 another 200%, then to 3 you only get 133.3%, and down from there (though that is with linear numbers... the nonlinearity would in theory balance this out some... but in general you want to start with higher numbers with these sorts of stats like 10 -- ie. 110% ...or you'll see super human growth effects/defects)

Are you sure Todd that magic is stronger than phsyical stats? I've not seen this at all. In general however raising your magic will raise your base attack power more generally because it spreads to 5 stats instead of 3 (spread is really not the right word because there is probably no division going on)

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#5
PPS:

Quote:If no one has this down to a science then I've got plenty more things to go wrong with.

https://www.swordofmoonlight.com/bbs/ind...,92.0.html

How many of these do we really need?! Smokin
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