2014-04-03, 09:39 PM
The term 'max memory' in the title confuses me a little. Are you asking the maximum size for a single map Piece or the maximum polygon total for a single map, or the maximum umber of unique Pieces on a single map?
I' m pretty sure the maximum number of unique Pieces on a single map is 1024.
You can actually build a map using more than 1024 unique Pieces, but the limit comes from the number-names the the Piece's PRT files use. If you try to compile a map that uses a PRT file named 1024 or above, it fails when you hit the compile button.
As far as a max polygon count per map. If there is a polygon limit, it's very high. I just tested. making a 4800 polygon cube as a single Piece and filled the entire map grid with the 4800 poly Piece and it loaded and played fine.
As far as a max limit for polygons per map Piece... above 4800? So I doubt that would ever be an issue.
Can you clarify what you're wondering Ben?
I' m pretty sure the maximum number of unique Pieces on a single map is 1024.
You can actually build a map using more than 1024 unique Pieces, but the limit comes from the number-names the the Piece's PRT files use. If you try to compile a map that uses a PRT file named 1024 or above, it fails when you hit the compile button.
As far as a max polygon count per map. If there is a polygon limit, it's very high. I just tested. making a 4800 polygon cube as a single Piece and filled the entire map grid with the 4800 poly Piece and it loaded and played fine.
As far as a max limit for polygons per map Piece... above 4800? So I doubt that would ever be an issue.
Can you clarify what you're wondering Ben?