2011-04-01, 12:53 PM
#2 - Ben/John I am having issues projecting some textures...I want to easily grab both sides of a round handle so I try to select the objects before I go into the UV editing by using a brush selection, the trouble is when I get into the UV selection mode and try to map the selected faces to a certain material, the option is grayed out. If i deselect it, and then reselect it the hard way by shift + clicking each face I want to map while in UV it works fine. Any suggestions?
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Really nice sword...
Dont mean to challenge airflames on this one.
Basically you have to have clicked on the object you want to map in the object panel so its highlighted, then click on the material thats assigned to those faces in that object. When you do, you'l see a green set of lines rather than blue.
Heres an example.
I've created a primitive sphere (obj1). I mapped mat 1 to it. I selected half then mapped mat 2 to that half. If i click on mat 1, i wont see any highlighted lines.
The same would happen if i created a new object (obj2), being a new sphere, selected all of its faces, but didnt click on the new object in the panel.
Basially if you see highlighted lines you're good to go.
--
Really nice sword...
Dont mean to challenge airflames on this one.
Basically you have to have clicked on the object you want to map in the object panel so its highlighted, then click on the material thats assigned to those faces in that object. When you do, you'l see a green set of lines rather than blue.
Heres an example.
I've created a primitive sphere (obj1). I mapped mat 1 to it. I selected half then mapped mat 2 to that half. If i click on mat 1, i wont see any highlighted lines.
The same would happen if i created a new object (obj2), being a new sphere, selected all of its faces, but didnt click on the new object in the panel.
Basially if you see highlighted lines you're good to go.