Can't you can choose what the brush selects by pushing Pt Ln Fc in the Edit Options menu? I too have noticed that polygons selected with the brush tool don't show up highlighted in the UV menu so maybe it does only select verts. But the verts should still should show up on UV layout and they don't seem to. Brush selections don't work for other features too so I don't usually use it - maybe a bug or I'm missing some setting somewhere?
I suspect you know, but if you push 'rp' in the Edit Options menu, you can draw a rope to select while in "move" mode. That's what I usually use. It should work better than the brush for what you're wanting.
I suspect you know, but if you push 'rp' in the Edit Options menu, you can draw a rope to select while in "move" mode. That's what I usually use. It should work better than the brush for what you're wanting.
Quote:you can delete the mesh around it, copy the part you want, hit crtl+z until you're back to the original mesh, paste the copied piece, hide it (click the eye in the obj panel for that object), then delete the original of what you copied. Btw make sure you delete inside it and select lines or vertices, because if you select a face, the line that connects that face to another face will be deleted too, and will delete that face.I think what you're describing is a method to send part of a object into a second object? If so, you can just highlight some polygons then "Selected >Move faces to a new object". However, polygons selected with the Brush tool don't work- why I never use brush. You can also drag-and-drop objects in the Object panel to recombine/move them.
Quote:John I am going to peek at a few things... according to Ben I unknowingly created some objects that 'billboard' in game and I want to figure out how the heck I did that...unless of course you already know?Tom stumbled upon this during the Maunstraut days when he copied all the Item PRFs into the Object folder. During a sword swing, the weapon has to 'billboard' and it appears the effect carries over into Objects. So it should work with any Object with the 'weapon' tag in its PRF.
Quote:John - what prf do you want to start with to figure out where everything works in it, an npc or an enemy? Just let me know which prf # to look at and ill map out what everything does.I think the Enemy PRF is the important one. I've already mapped a decent part of it- I'll add the info to my PRF-query thread to save you some time.
Quote:John, have you had any luck ripping models from say shadow tower and having the animation stay in tact in any type of editing software?Diver would be the one to ask about that. ST doesn't use standard TMDs like the KF games. It may use headerless TMDs or some proprietary format, but I haven't spent much time looking into it. Since Diver's x2mdo doesn't currently support 'flexible' models, most ST models wouldn't be usable right now anyways.