2011-04-21, 03:39 AM
For you Meta adept out there, I have a dilemma.
I have recently started constructing some landscapes using the create landscape option in meta and have had decent results creating 3 x 3 map pieces with it, although when it comes to texturing, I hit a bit of a snag.
I have a lot of usable 256 x 256 textures, but what I am aiming to do is to tile them across a particle object...but I dont know if this is possible or how to do it. Basically the 256 x 256 itself is much to small to stretch across a big object thats roughly 6meters by 6 meters, but since the texture is perfectly tilable, I was wondering if I could force meta to tesselate the same texture maybe 3 times across and 3 times down to give the appearance of more details and to reduce the stretching of the texture across the faces.
Does anyone know how I can accomplish this...obviously normally i could just repeat the texture into one large texture and map it that way, but SOM wont accept anything over 256 x 256, so Im sort of stuck.
Any help would be appreciated.
I have recently started constructing some landscapes using the create landscape option in meta and have had decent results creating 3 x 3 map pieces with it, although when it comes to texturing, I hit a bit of a snag.
I have a lot of usable 256 x 256 textures, but what I am aiming to do is to tile them across a particle object...but I dont know if this is possible or how to do it. Basically the 256 x 256 itself is much to small to stretch across a big object thats roughly 6meters by 6 meters, but since the texture is perfectly tilable, I was wondering if I could force meta to tesselate the same texture maybe 3 times across and 3 times down to give the appearance of more details and to reduce the stretching of the texture across the faces.
Does anyone know how I can accomplish this...obviously normally i could just repeat the texture into one large texture and map it that way, but SOM wont accept anything over 256 x 256, so Im sort of stuck.
Any help would be appreciated.
- Todd DuFore (DMPDesign)
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