Metasequoia modeler tutorials and Keynote translated plugins

Local axis

In all my years I never saw this work. Not the local axis command from the command panel but the W S L from the edit options beneath. By a stroke of luck I got a result (of sorts)
Create a tri at an odd angle and then add an anchor to it - object/create/make anchor. Select the cube in the object panel then move, scale and rotate work in W S L.

The trouble is you can't create a default cube at an odd angle but this feature has been around long before make anchor so your task, should you choose to accept it, is to find the neccesary conditions!
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GOOOOOOOOD info and happy to be at my desktop pc again!!! ‎  Wink
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That's quite strange. I hadn't used the 'local' button really so I never noticed. I get the same results you do anyways. ‎ I tried everything I could think, but the 'local' button only seems to work for the anchor that 'popped' into existence.
All I can figure is that the feature was disabled and not removed (it's hover text is in Japanese still) or, since I see on the Metasequoia site that "local coordinates" are only supported on the shareware version, there might be a bug that's leaving them disabled.

Verdite's back YAY!!

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Local axis - less of a mystery
So the idea seems to be to set the local axis with the command panel loc. If you untick shape and children you can set a local axis. Using the properties panel and this can be set acurately. ‎ This then allows you to use the usual move, rotate and scale in local,world or screen (screen remains a mystery)

Takes a bit of getting your head around and I'm not sure about its usage but hey! its there.

So you can apply a different local axis to each obj and 'borrow' that axis just by selecting different objs in the object panel
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Well after looking at this local axis it is extraordinarily versatile but not really a lot of use - to me anyway.
However, the relax UV thing is up there with some major apps when it comes to quality. I did some tests with roadkill (you gotta love that name!) cause it shows stretching and shrinking as colours and I must say it does compete.
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I have reinstalled Windows 7 and I had to start Meta as a first time start-up.

I copied all of the plug-ins in corresponding directories but they act as if they don't exist at all.

Can anyone tell me what to do?

I'm running Meta 2.4.13. maybe it's incompatible?

[Edit]

I think I found the solution.
I am using an unregistered version.

[Another edit]

I registered and it works now like a charm :)
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I wondered where you were; Windows problems?
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I was gone missing from the forum because I was out for work and I won't have time at least until the end of this week :S :(
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Ive attached a file relating to Wolf's post in another forum. (based on the error in x2mdl) i had exactly the same error.

Ive attached a bone structure which should work with your model. It also has an animation which others may want to peep at...


Attached Files
.zip   chain setup.zip (Size: 15.68 KB / Downloads: 160)
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I see no animation Ben?
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