2014-08-25, 07:59 PM
Hey folks ! Been quite a while since I've posted. Hope everyone is doing well, or at least well enough :) Been looking in now n then on the Rathmor progress. WoW doesn't do it justice but .. WoW ! Nice work Man !!!
Been fooling around with transparent objects and .MDL files. I understand with making a transparent .MDL, It's all or nothing but I can't seem to figure out how to do it. I read elsewhere the transparency has to be stated in Meta. I've nearly worn out my alpha and diffuse sliders, tried covering in a texture , trying without textures, covered in just vertex colors etc to no avail :P. I'm thinking/hoping it's just a setting I'm overlooking somewhere in Meta. Also I'm assuming it will work for Objects too like I've read it will with Enemies and if so, possibly even Magic projectile models ? Also thought it may be something I might have to hex edit in or out like a transparency on and off byte , bit . chomp ... whatever lol
My goal was to make a lamp with a flame on top with a glass see through part on a solid frame which I can achieve partly in .MDO (flame at the bottom)and partly with .MDL (no or full transparency). Making the object an MDO then putting a 'flame object' on top works fine though. Also I could save the file in meta below the surface since the flame defaults to 0,0,0 then set the Y up in the map editor. works but feels like cheating without actually figuring it out :P
In the process I'd gotten an idea for a fully transparent skull enemy with a flame in the middle to guard whatever secret goodie the player is going for. The rough test looks more like an ice cube though :P Any help would be greatly appreciated
As far as flamed objects in general, I'd been saving my .X file as animated X. can't get cpgen to drop a file so the flame knows where to go if I save in .X retained mode. Kind of pointless to have a bone and 1 frame of animation in there when it does nothing but get cpgen to work unless theres a better way. Also I dunno how bad that taxes resources either in case you had a lot of them.
Speaking of having lots of objects taxing things, I read elsewhere about billboarding. I found the spot in the obj prf's to turn it on and off. its at line 00000030 / 0E --- 00 is off 01 is on. If this is old news I'm sorry, new to me
P.S. sorry if I should have posted in another thread for modeling but since I'm under the impression the transparency setting I'm trying to find is in meta I figured I'd post it here.
Been fooling around with transparent objects and .MDL files. I understand with making a transparent .MDL, It's all or nothing but I can't seem to figure out how to do it. I read elsewhere the transparency has to be stated in Meta. I've nearly worn out my alpha and diffuse sliders, tried covering in a texture , trying without textures, covered in just vertex colors etc to no avail :P. I'm thinking/hoping it's just a setting I'm overlooking somewhere in Meta. Also I'm assuming it will work for Objects too like I've read it will with Enemies and if so, possibly even Magic projectile models ? Also thought it may be something I might have to hex edit in or out like a transparency on and off byte , bit . chomp ... whatever lol
My goal was to make a lamp with a flame on top with a glass see through part on a solid frame which I can achieve partly in .MDO (flame at the bottom)and partly with .MDL (no or full transparency). Making the object an MDO then putting a 'flame object' on top works fine though. Also I could save the file in meta below the surface since the flame defaults to 0,0,0 then set the Y up in the map editor. works but feels like cheating without actually figuring it out :P
In the process I'd gotten an idea for a fully transparent skull enemy with a flame in the middle to guard whatever secret goodie the player is going for. The rough test looks more like an ice cube though :P Any help would be greatly appreciated
As far as flamed objects in general, I'd been saving my .X file as animated X. can't get cpgen to drop a file so the flame knows where to go if I save in .X retained mode. Kind of pointless to have a bone and 1 frame of animation in there when it does nothing but get cpgen to work unless theres a better way. Also I dunno how bad that taxes resources either in case you had a lot of them.
Speaking of having lots of objects taxing things, I read elsewhere about billboarding. I found the spot in the obj prf's to turn it on and off. its at line 00000030 / 0E --- 00 is off 01 is on. If this is old news I'm sorry, new to me
P.S. sorry if I should have posted in another thread for modeling but since I'm under the impression the transparency setting I'm trying to find is in meta I figured I'd post it here.