Metasequoia modeler tutorials and Keynote translated plugins

Wow! I didn't know anyone else besides Ben even knew what a CP triangle was much less actually working with them :) Neat!. Thanks for finding the bilboard location. I'll try to add support for that to the PRF editor when I get time.

I don't think the flame location in MDOs has anything to do with a CP triangle. It's location is set by a value in each MDO. x2mdo just zeros it out normally so flames start at XYZ=0 by default. I wouldn't be surprised in x2mdo.exe supports a command line switch to set the flame location, but nothing was mentioned in the tools readme.

The location is set by three 4-byte long floating point values written backwards at around 0x28 in the MDO (hows that for a mouth full ‎  Drool ). BUT, the 0x28 location is NOT constant. It varies depending on the header size. In the MDOs I've looked the flame location starts in a blank area 16 bytes after the value 803f. ‎  On lamp MDOs, the Y value is not blank of course.

If you're not familiar with floating point values, they're just the way a computer writes numbers with a decimal point. So 1.0 becomes 0x3f80 or as written in SoM 0x803F. You can probably find an online floating point converter easily- the distance is in SoM 'meters', so 2m = one map Piece.

So to make a lamp with a solid base and clear glass top, I think you would make a non animated model with 2 textures. The transparent texture wouldcover the glass and have an adjusted alpha of emission. If I remember correctly, emission makes the object see-trough and bright like glowing. Then after converting to MDO, edit the flame height in a hex editor.

Ha, skeleton on fire. Reminds me of joking about how dumb the genetically altered super soldiers in Metal Gear Solid were. "Huh! What was that noise!" as you shoot a bullet 2 inches from their head. In this case, "Huh!? What was that smell?"


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Messages In This Thread
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-14, 02:48 PM
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-19, 02:53 PM
Re: Metasequoia modeler tutorials and Keynote translated plugins - by HwitVlf - 2014-08-26, 10:40 PM



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