Metasequoia modeler tutorials and Keynote translated plugins

#29
Actually! ‎ Biggrin Wolf, you just reminded me. About the saxon topic we were talking about, well... In my "ruins" clip there is an item i equip called the spangenhelm, it would have been worn by early saxons.

Here are my models.
Spangen Helm:
[Image: alphacoif.png]
Briton Helm:
[Image: newmape.png]

And here is the fricken (excuse me) model ive been messing with all night, not being able to put it through cpgen (!!!! Dazed FURY!) and sadly realising that i can only have 1 material for x2mdl.....

So to clarify i made this model but applied one texture to test. Cpgen wouldnt output when i tried to use the full 3396 vertices model, but when i tried with just a 'skeleton' (bones etc) through x2mdl then cpgen it worked, so i renamed the cp to fit my full meshed mdl. However upon placing the npc then trying to enter the map, som would crash. I'll send the model to you. Btw dont worry about textures, i really just need the cp. But if it doesnt work, feel free to stick a daft texture on it for test purposes. ‎ Rainbow


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Messages In This Thread
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-14, 02:48 PM
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-19, 02:53 PM
Re: Metasequoia modeler tutorials and Keynote translated plugins - by Verdite - 2011-04-05, 01:06 AM



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