Metasequoia modeler tutorials and Keynote translated plugins

#52
With regard to the plug ins. The only one I use on a regular basis is edge loop select. Multi bevel is like a turbo charged extrude with a material bug - and doesn't always work. Same with the UV tools -hit and miss. The hair- and thanks for that, although you would't use it everyday, would save a lot of time.
BTw the cake would have been better using the new sculpting tools which if you want to try is at the b site (the japanese side). It comes without a file (mqrend?), ‎  so just copy from your current version. Only japanese atm but the sculpt tools have a window the same as magnet when you find it

I'm having trouble with the anchor cages and how much to overlap them. This qdef mesh tag doesn't seem to accept WOV either so I'm stuck with the smooth sdef, or bdef and WOV. I was hoping WOV would only have to be subtle but the overlap area is painfull (for the cow anyway!). Maybe keynote its not suitable for the higher poly stuff?
Found a japanese keynote tut in which claims are made of morph targets being possible though by the looks of it its, using the multi track and replacing the models in each frame. I'll post the link.
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Messages In This Thread
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-14, 02:48 PM
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-19, 02:53 PM
Re: Metasequoia modeler tutorials and Keynote translated plugins - by airflamesred - 2011-04-09, 09:03 PM



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