New selection features could be quite helpful. I spend a lot of time picking out selections when modeling.
I've been looking through the plugins for better UV control and found a few good tools. The 'UV Power unwrapper' plugin is pretty much just what I was looking for and is in English already. But if you're not familiar with unwrappers it could challenging to figure out. It's like an 'atlas' feature with better control- mainly useful for texturing irregular shapes like faces or trees.
Basic use is to select a 'chain' of lines on your model that will be the seam where your texture will be split open and laid flat. 'unwrapped'. Then go to "Selected >UV Power Unwrap Auto" and it will set the UV based on where your selected seams are. You'll have to finish up by scaling/moving/rotating the UV layout to where you want it.
I've been looking through the plugins for better UV control and found a few good tools. The 'UV Power unwrapper' plugin is pretty much just what I was looking for and is in English already. But if you're not familiar with unwrappers it could challenging to figure out. It's like an 'atlas' feature with better control- mainly useful for texturing irregular shapes like faces or trees.
Basic use is to select a 'chain' of lines on your model that will be the seam where your texture will be split open and laid flat. 'unwrapped'. Then go to "Selected >UV Power Unwrap Auto" and it will set the UV based on where your selected seams are. You'll have to finish up by scaling/moving/rotating the UV layout to where you want it.