2011-06-21, 01:23 AM
Yeah pretty much what John said. Unless you need deformation (think moving skin) then stick with the anchorless system cause it saves a lot of messing about with the anchors. You had a sort of combination of the two systems going on. If you're going to use anchors then use the sdef or bdef tag for the mesh (conected or not)
On the upside I thought your bones were very good - you obviously did your homework.
Though your exported mesh was around 95k polys which, and John will know more than me, seemed a bit high. If its OK i'll look at this tomorrow and see if I can reduce them a bit.
Great effort though - You have put a lot of work into it
On the upside I thought your bones were very good - you obviously did your homework.
Though your exported mesh was around 95k polys which, and John will know more than me, seemed a bit high. If its OK i'll look at this tomorrow and see if I can reduce them a bit.
Great effort though - You have put a lot of work into it