Metasequoia modeler tutorials and Keynote translated plugins

I don't know what the max-polygon count is for a SoM animated model, but less is always faster so Mark's offer sounds like a great idea to me.

I messed up the skull earlier by covering the 'root bone' in the skull-bone's material- duh Tongue The root bone doesn't need any material since no mesh is attached to it.

There is a way to make both eyes rotate as a set (using the 'constraint' setup in Mark's Keynote tutorial), but it's also nice to make them move independently in case you want him to look cross-eyed etc.

Attached is a copy with the skull's bone fixed.


Attached Files
.zip   Skeleton-NoAnchors2.zip (Size: 405.95 KB / Downloads: 333)
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Messages In This Thread
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-14, 02:48 PM
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-19, 02:53 PM
Re: Metasequoia modeler tutorials and Keynote translated plugins - by HwitVlf - 2011-06-21, 02:59 AM



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