2011-07-14, 10:32 AM
Local axis
In all my years I never saw this work. Not the local axis command from the command panel but the W S L from the edit options beneath. By a stroke of luck I got a result (of sorts)
Create a tri at an odd angle and then add an anchor to it - object/create/make anchor. Select the cube in the object panel then move, scale and rotate work in W S L.
The trouble is you can't create a default cube at an odd angle but this feature has been around long before make anchor so your task, should you choose to accept it, is to find the neccesary conditions!
In all my years I never saw this work. Not the local axis command from the command panel but the W S L from the edit options beneath. By a stroke of luck I got a result (of sorts)
Create a tri at an odd angle and then add an anchor to it - object/create/make anchor. Select the cube in the object panel then move, scale and rotate work in W S L.
The trouble is you can't create a default cube at an odd angle but this feature has been around long before make anchor so your task, should you choose to accept it, is to find the neccesary conditions!